war Archive

  • Warrior Prestige Archetypes: Student of War This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1/2 a page advertisement, 1 page SRD leaving us with a 4.5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes […]

    Warrior Prestige Archetypes: Student of War

    Warrior Prestige Archetypes: Student of War This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1/2 a page advertisement, 1 page SRD leaving us with a 4.5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes […]

    Continue Reading...

  • Ultimate War The third expansion of the kingdom building/mass combat rules presented in Ultimate Campaign, expanded by the very man who wrote the original rules, clocks in at 45 pages, 1 page front cover, 2 pages editorial, 1 page SRD, 1 page ToC, 2 pages on how-to-use/what to expect, 1 page advertisement and 1 page back cover, leaving us with 36 pages of content, so let’s take a look!   This supplement kick off by eliminating two of my most serious gripes with the base mass combat rules from Ultimate Campaign. Number one: Ultimate Campaign does not distinguish between ranged and melee capacity, instead subsuming both under the termino umbrellone of OM, Offense Modifier. This resulted potentially in ridiculous scenarios […]

    Ultimate War

    Ultimate War The third expansion of the kingdom building/mass combat rules presented in Ultimate Campaign, expanded by the very man who wrote the original rules, clocks in at 45 pages, 1 page front cover, 2 pages editorial, 1 page SRD, 1 page ToC, 2 pages on how-to-use/what to expect, 1 page advertisement and 1 page back cover, leaving us with 36 pages of content, so let’s take a look!   This supplement kick off by eliminating two of my most serious gripes with the base mass combat rules from Ultimate Campaign. Number one: Ultimate Campaign does not distinguish between ranged and melee capacity, instead subsuming both under the termino umbrellone of OM, Offense Modifier. This resulted potentially in ridiculous scenarios […]

    Continue Reading...

  • War Journal II This pdf is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bit of ground to cover, so let’s dive in!   After a short intro-narrative, we get the first new base-class, the combat medic, who gets full BAB, good fort and will-saves, d8, 2+Int skills per level, proficiency with simple and martial weapons as well as all shields (and even tower shields) – and no spells. Yes. This is actually a healer-class that doesn’t use divine spells – so let’s look at whether this works out: Essentially, they get a special ability called “Field Medicine” that allows you to expend a use […]

    War Journal II

    War Journal II This pdf is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bit of ground to cover, so let’s dive in!   After a short intro-narrative, we get the first new base-class, the combat medic, who gets full BAB, good fort and will-saves, d8, 2+Int skills per level, proficiency with simple and martial weapons as well as all shields (and even tower shields) – and no spells. Yes. This is actually a healer-class that doesn’t use divine spells – so let’s look at whether this works out: Essentially, they get a special ability called “Field Medicine” that allows you to expend a use […]

    Continue Reading...

  • Book of Multifarious Munitions: Vehicles of War This pdf is 12 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC/introduction, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   All right, first of all: I LOVE that we get new vehicles – they feature heavily in my campaign, make combat more dynamic and bring whole new tactical options and cinematic flair to a game. That being said, not a whole lot of books have tackled the subject so far, in spite of the existence of these rules since ultimate combat. Enter Jon Brazer Enterprises’ second Book of Multifarious Munitions and we thankfully get some new fodder to […]

    Book of Multifarious Munitions: Vehicles of War

    Book of Multifarious Munitions: Vehicles of War This pdf is 12 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC/introduction, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   All right, first of all: I LOVE that we get new vehicles – they feature heavily in my campaign, make combat more dynamic and bring whole new tactical options and cinematic flair to a game. That being said, not a whole lot of books have tackled the subject so far, in spite of the existence of these rules since ultimate combat. Enter Jon Brazer Enterprises’ second Book of Multifarious Munitions and we thankfully get some new fodder to […]

    Continue Reading...