Wayward Rogues Publishing Archive

  • Whispers of the Dark Mother #5: Call to War The fifth installment of the „Whispers of the Dark Mother“-series clocks in at 23 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with18 pages of content, so let’s take a look!   As always in the series, we do receive a deity-write-up – this time around, this would be Rullux, god of tyrants, treachery, violence and war – 4 domains, 3 subdomains. As always, the deity does come with extended notes regarding the role of priests, shrines, etc. – all in all, a decent write-up. The pdf sports 3 full-color maps; 2 of these, alas, are so small that printing them […]

    Whispers of the Dark Mother #5: Call to War

    Whispers of the Dark Mother #5: Call to War The fifth installment of the „Whispers of the Dark Mother“-series clocks in at 23 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with18 pages of content, so let’s take a look!   As always in the series, we do receive a deity-write-up – this time around, this would be Rullux, god of tyrants, treachery, violence and war – 4 domains, 3 subdomains. As always, the deity does come with extended notes regarding the role of priests, shrines, etc. – all in all, a decent write-up. The pdf sports 3 full-color maps; 2 of these, alas, are so small that printing them […]

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  • Whispers of the Dark Mother #4: Belly of Rot The fourth installment of the „Whispers of the Dark Mother“-series clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As before in the series, we do get a detailed write-up on one of the deities of Celmae – this time around, the deity in question would be “The Traveler” – a good deity of travel, void, etc. – 4 domains, 4 sub-domains are included. We get notes on priest’s role, shrines, etc. – while pretty close in themes to Desna etc., it is a solid write-up.   […]

    Whispers of the Dark Mother #4: Belly of Rot

    Whispers of the Dark Mother #4: Belly of Rot The fourth installment of the „Whispers of the Dark Mother“-series clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As before in the series, we do get a detailed write-up on one of the deities of Celmae – this time around, the deity in question would be “The Traveler” – a good deity of travel, void, etc. – 4 domains, 4 sub-domains are included. We get notes on priest’s role, shrines, etc. – while pretty close in themes to Desna etc., it is a solid write-up.   […]

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  • Whispers of the Dark Mother #3: Despicable Deeds The third installment of this series clocks in at 23 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Included in this pdf would be a brief write-up of Coirithradail, Celmae’s god of cities, currency and horses – the write-up sports notes on temples, priest’s roles, etc. –  5 domains are granted by the deity, as well as 4 subdomains – for example “LanguageAPG”; just to show you one example of the editing-hiccups herein. It should also be noted than 2 of the pages of this module are devoted to recapping on […]

    Whispers of the Dark Mother #3: Despicable Deeds

    Whispers of the Dark Mother #3: Despicable Deeds The third installment of this series clocks in at 23 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Included in this pdf would be a brief write-up of Coirithradail, Celmae’s god of cities, currency and horses – the write-up sports notes on temples, priest’s roles, etc. –  5 domains are granted by the deity, as well as 4 subdomains – for example “LanguageAPG”; just to show you one example of the editing-hiccups herein. It should also be noted than 2 of the pages of this module are devoted to recapping on […]

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  • Whispers of the Dark Mother #2: Tower of Hidden Doors The second adventure in the „Whispers of the Dark Mother adventure arc clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Okay, first things first: It should be noted that this module contains a two-page write-up of the deity Amaura, the mother of life and oceans – this deity was first introduced in Cultures of Celmae: Majeed, but has been expanded in this module: We learn about priest’s roles, shrines, etc. While, flavor-wise, the deity write-up is pretty concise, you should be aware that no Inner […]

    Whispers of the Dark Mother #2: Tower of Hidden Doors

    Whispers of the Dark Mother #2: Tower of Hidden Doors The second adventure in the „Whispers of the Dark Mother adventure arc clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   Okay, first things first: It should be noted that this module contains a two-page write-up of the deity Amaura, the mother of life and oceans – this deity was first introduced in Cultures of Celmae: Majeed, but has been expanded in this module: We learn about priest’s roles, shrines, etc. While, flavor-wise, the deity write-up is pretty concise, you should be aware that no Inner […]

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  • Tales from the Laughing Dragon Inn This adventure-anthology clocks in at 56 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 2 pages of SRD, leaving us still with a rather impressive 50 pages of content, so let’s take a look!   It should be noted that the eponymous tavern, the “Laughing Dragon Inn”, is depicted between front cover and editorial/ToC-page, with full map and brief room descriptions – the section can be used as a kind of hand-out, if you wish. The full-color map provided is nice, though it should be noted that no one-page or high-res jpg-version is included – if you just want to hand out the map, you’ll need to cut off the […]

    Tales from the Laughing Dragon Inn

    Tales from the Laughing Dragon Inn This adventure-anthology clocks in at 56 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 2 pages of SRD, leaving us still with a rather impressive 50 pages of content, so let’s take a look!   It should be noted that the eponymous tavern, the “Laughing Dragon Inn”, is depicted between front cover and editorial/ToC-page, with full map and brief room descriptions – the section can be used as a kind of hand-out, if you wish. The full-color map provided is nice, though it should be noted that no one-page or high-res jpg-version is included – if you just want to hand out the map, you’ll need to cut off the […]

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  • Whispers of the Dark Mother #1: Seeds of Evil The first installment of the Whispers of the Dark Mother-adventure series clocks in at 31 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All righty, only GMs around?   We begin this first installment of the saga near the town of Brighton, where farms producing fruit produce a quilt of colors, steeping the town – the prose does a nice job setting the stage and the adventure hook is pretty evident from […]

    Whispers of the Dark Mother #1: Seeds of Evil

    Whispers of the Dark Mother #1: Seeds of Evil The first installment of the Whispers of the Dark Mother-adventure series clocks in at 31 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All righty, only GMs around?   We begin this first installment of the saga near the town of Brighton, where farms producing fruit produce a quilt of colors, steeping the town – the prose does a nice job setting the stage and the adventure hook is pretty evident from […]

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  • Hybrid Classes Vol. 2: Horror Heroes The second compilation of Wayward Rogues‘ hybrid classes clocks in at 65 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page of back cover, leaving us with 60 pages of content, so let’s take a look!   Well, I have covered a lot of these before in their stand-alone releases, so let’s just revisit them briefly before checking out the Bullet Disciple, shall we?   The dimensionist has obviously gotten a bit of a facelift: While the rules-language for non-euclidean intrusion is a bit less refined regarding its wording, it now thankfully talks about its action economy…and its daily uses have been nerfed down to 1/day at first level, […]

    Hybrid Classes Vol. 2: Horror Heroes

    Hybrid Classes Vol. 2: Horror Heroes The second compilation of Wayward Rogues‘ hybrid classes clocks in at 65 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page of back cover, leaving us with 60 pages of content, so let’s take a look!   Well, I have covered a lot of these before in their stand-alone releases, so let’s just revisit them briefly before checking out the Bullet Disciple, shall we?   The dimensionist has obviously gotten a bit of a facelift: While the rules-language for non-euclidean intrusion is a bit less refined regarding its wording, it now thankfully talks about its action economy…and its daily uses have been nerfed down to 1/day at first level, […]

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  • Windblade Hybrid Class The windblade hybrid class clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Windblades gain d8 HD, 4 + Int skills per level, proficiency with clubs, daggers, darts, quarterstaffs, scimitars, scythes, sickles, shortspears, slings and spears as well as light and medium armor and shields, excluding tower shields). Windblades get ¾ BAB-progression as well as good Fort- and Will-saves and they gain spontaneous spellcasting of divine spells drawn from the druid spell-list, with Wisdom as a slightly odd governing attribute choice for spontaneous spellcasting. The spells per day cap at a base per […]

    Windblade Hybrid Class

    Windblade Hybrid Class The windblade hybrid class clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Windblades gain d8 HD, 4 + Int skills per level, proficiency with clubs, daggers, darts, quarterstaffs, scimitars, scythes, sickles, shortspears, slings and spears as well as light and medium armor and shields, excluding tower shields). Windblades get ¾ BAB-progression as well as good Fort- and Will-saves and they gain spontaneous spellcasting of divine spells drawn from the druid spell-list, with Wisdom as a slightly odd governing attribute choice for spontaneous spellcasting. The spells per day cap at a base per […]

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  • Dimensionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   So, what is the dimensionist? Well, it is a hybrid class of kinteicist and witch; chassis-wise, it receives d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armor and may cast dimensionist spells while in light armor without suffering arcane spell failure. The dimensionist gets spellcasting of up to 6th level and employs Intelligence as governing spellcasting attribute. As an Int-based caster, the dimensionist must prepare her spells in advance and spells are taken from custom […]

    Dimensionist Hybrid Class

    Dimensionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   So, what is the dimensionist? Well, it is a hybrid class of kinteicist and witch; chassis-wise, it receives d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armor and may cast dimensionist spells while in light armor without suffering arcane spell failure. The dimensionist gets spellcasting of up to 6th level and employs Intelligence as governing spellcasting attribute. As an Int-based caster, the dimensionist must prepare her spells in advance and spells are taken from custom […]

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  • Librarian Hybrid Class This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The librarian is a hybrid class of bard and occultist and, chassis-wise, receives d6 HD, 6 + Int skills per level and proficiency with light armor and bucklers as well as light weapons. Librarians incur no spell failure chance when using light armors and bucklers and cast arcane spells governed by Intelligence. Spells are drawn from exotic books called “libri (singular: “Libris”) – for each libris learned, he can add one spell for each spell level available, from that libri’s school […]

    Librarian Hybrid Class

    Librarian Hybrid Class This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The librarian is a hybrid class of bard and occultist and, chassis-wise, receives d6 HD, 6 + Int skills per level and proficiency with light armor and bucklers as well as light weapons. Librarians incur no spell failure chance when using light armors and bucklers and cast arcane spells governed by Intelligence. Spells are drawn from exotic books called “libri (singular: “Libris”) – for each libris learned, he can add one spell for each spell level available, from that libri’s school […]

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  • Incarnate Hybrid Class This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The incarnate is a hybrid of oracle and barbarian and receives d12 HD as well as 4 + Int skills per level and proficiency with simple and martial weapons, as well as light and medium armor and shields, excluding tower shields. Incarnates draw spells from the cleric spell list, which are first gained at 4th level. The spellcasting is spontaneous and governed by Charisma. They don’t require a divine focus and may not swap mystery or cure/inflict spells when leveling up […]

    Incarnate Hybrid Class

    Incarnate Hybrid Class This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The incarnate is a hybrid of oracle and barbarian and receives d12 HD as well as 4 + Int skills per level and proficiency with simple and martial weapons, as well as light and medium armor and shields, excluding tower shields. Incarnates draw spells from the cleric spell list, which are first gained at 4th level. The spellcasting is spontaneous and governed by Charisma. They don’t require a divine focus and may not swap mystery or cure/inflict spells when leveling up […]

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  • Empath Hybrid Class This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The empath is a hybrid class of cleric and psychic, who receives d6 HD, 4 + Int-mod skills per level, proficiency with simple weapons as well as light and medium armor. At 1st level, they may, as a standard action, cast analyze aura (not properly italicized) at-will to see emotional auras – this is supernatural, which is weird to me, but okay. The empath gains knacks and casts psychic spells of up to 9th level, governed by Wisdom (attribute not properly […]

    Empath Hybrid Class

    Empath Hybrid Class This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The empath is a hybrid class of cleric and psychic, who receives d6 HD, 4 + Int-mod skills per level, proficiency with simple weapons as well as light and medium armor. At 1st level, they may, as a standard action, cast analyze aura (not properly italicized) at-will to see emotional auras – this is supernatural, which is weird to me, but okay. The empath gains knacks and casts psychic spells of up to 9th level, governed by Wisdom (attribute not properly […]

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  • Cultures of Celmae: Oyapok This installment of the Cultures of Celmae-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what are the oyapok? They, as a race, are relative newcomers to the world of Celmae, a marsupial humanoid species that hails from the swamps and only rather recently has made their way to interacting with the other folk of the world. While their first sojourn towards integration was thwarted by a rather nasty dragon named Dessuterrix, they are industrious and pretty optimistic folk with a generally positive outlook on life. The race comes with […]

    Cultures of Celmae: Oyapok

    Cultures of Celmae: Oyapok This installment of the Cultures of Celmae-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what are the oyapok? They, as a race, are relative newcomers to the world of Celmae, a marsupial humanoid species that hails from the swamps and only rather recently has made their way to interacting with the other folk of the world. While their first sojourn towards integration was thwarted by a rather nasty dragon named Dessuterrix, they are industrious and pretty optimistic folk with a generally positive outlook on life. The race comes with […]

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  • Cultures of Celmae: Orcs This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   The early history of Celmae’s orcs is shrouded in history, as they were bred from the desire for conquest of the deity Rullux – their fecundity bestowed upon them as a present by the Black Goat Shub-Niggurath, they went to war against the giants, though other origin stories place them as twisted children from the woods – in this origin story, the orcs created pyramidal structures and suffered the inevitable collapse that grand empires falling to […]

    Cultures of Celmae: Orcs

    Cultures of Celmae: Orcs This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   The early history of Celmae’s orcs is shrouded in history, as they were bred from the desire for conquest of the deity Rullux – their fecundity bestowed upon them as a present by the Black Goat Shub-Niggurath, they went to war against the giants, though other origin stories place them as twisted children from the woods – in this origin story, the orcs created pyramidal structures and suffered the inevitable collapse that grand empires falling to […]

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  • Prodigy Hybrid Class This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial (misspelling author names), 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The prodigy class gets d8 HD, 4 +Int skills per level, proficiency with simple weapons, saps, rapiers and light armors, 3/4 BAB-progression and good Will- and Ref-saves. Spellcasting-wise, the prodigy gains access to the bard’s spell-list, but casts these spells as psychic spells.. She also gets access to all spiritualist spells with somatic components – for a grand total of RAW NONE. Let me quote the base rules of psychic magic: “Therefore, psychic spells never have verbal or […]

    Prodigy Hybrid Class

    Prodigy Hybrid Class This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial (misspelling author names), 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The prodigy class gets d8 HD, 4 +Int skills per level, proficiency with simple weapons, saps, rapiers and light armors, 3/4 BAB-progression and good Will- and Ref-saves. Spellcasting-wise, the prodigy gains access to the bard’s spell-list, but casts these spells as psychic spells.. She also gets access to all spiritualist spells with somatic components – for a grand total of RAW NONE. Let me quote the base rules of psychic magic: “Therefore, psychic spells never have verbal or […]

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  • Cultures of Celmae: Udaeus This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Long before the Shattering tore the world of Celmae asunder, it is said that the hero Saint Thero battled Leviathan at the Pool of Making, the Creator’s wellspring, with the help of the Spear of Fate and Aegis, the god-shield. Wounded, the triumphant hero partook from the pool and the dragon’s blood and flesh – advised by the goddess Amaura, he scattered the remains of the great beast, which would inexorably rise again, but from the […]

    Cultures of Celmae: Udaeus

    Cultures of Celmae: Udaeus This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Long before the Shattering tore the world of Celmae asunder, it is said that the hero Saint Thero battled Leviathan at the Pool of Making, the Creator’s wellspring, with the help of the Spear of Fate and Aegis, the god-shield. Wounded, the triumphant hero partook from the pool and the dragon’s blood and flesh – advised by the goddess Amaura, he scattered the remains of the great beast, which would inexorably rise again, but from the […]

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  • Revanchist Hybrid Class This hybrid class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page back cover, 0.5 pages SRD, leaving us with 4.5 pages of content, so let’s take a look!   The revanchist base class must be non-evil and get d8 HD, 6 + Int skills per level, proficiency with simple weapons plus hand crossbow, longbow, repeating crossbow, shortbow and whip as well as light & medium armor and shields, excluding tower shields. Chassis-wise, we’re looking at 3/4 BAB-progression as well as good Fort- and Will-saves.   The revanchist gains Step-up as a bonus feat at first level, but the defining class feature at this level would be oath of vengeance, usable 1/day […]

    Revanchist Hybrid Class

    Revanchist Hybrid Class This hybrid class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page back cover, 0.5 pages SRD, leaving us with 4.5 pages of content, so let’s take a look!   The revanchist base class must be non-evil and get d8 HD, 6 + Int skills per level, proficiency with simple weapons plus hand crossbow, longbow, repeating crossbow, shortbow and whip as well as light & medium armor and shields, excluding tower shields. Chassis-wise, we’re looking at 3/4 BAB-progression as well as good Fort- and Will-saves.   The revanchist gains Step-up as a bonus feat at first level, but the defining class feature at this level would be oath of vengeance, usable 1/day […]

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  • Skyrider Hybrid Class This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The skyrider base class received d10 HD, proficiency with simple and martial weapons, full BAB-progression, good Fort- and Ref-saves and proficiency with all simple and martial weapons as well as light and medium armor and shields, excluding tower shields. How much skills per level, you’re asking? NO IDEA. That info is missing from the pdf. Blergh.   The class gains challenge at first level, +1 daily use for every 3 levels beyond first. The skyrider also chooses an order at first […]

    Skyrider Hybrid Class

    Skyrider Hybrid Class This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The skyrider base class received d10 HD, proficiency with simple and martial weapons, full BAB-progression, good Fort- and Ref-saves and proficiency with all simple and martial weapons as well as light and medium armor and shields, excluding tower shields. How much skills per level, you’re asking? NO IDEA. That info is missing from the pdf. Blergh.   The class gains challenge at first level, +1 daily use for every 3 levels beyond first. The skyrider also chooses an order at first […]

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  • Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

    Mysterium Magnus: New Occultis Options

    Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

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  • Honeymoon of Horror This brief module clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Situated in the town of Brighton (which is available as PWYW), the backdrop of this adventure is one of a marriage has gone horribly wrong: The beloved cleric of the town, Lyrana, has caught the eye of the noble Silan Kranz and promptly married the man after a tumultuous courtship. It’s been weeks since anyone has seen the cleric, […]

    Honeymoon of Horror

    Honeymoon of Horror This brief module clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Situated in the town of Brighton (which is available as PWYW), the backdrop of this adventure is one of a marriage has gone horribly wrong: The beloved cleric of the town, Lyrana, has caught the eye of the noble Silan Kranz and promptly married the man after a tumultuous courtship. It’s been weeks since anyone has seen the cleric, […]

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  • The Guide to the Cult of Shub-Niggurath This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   So, first of all, we begin with a history of the deity and origins – which brings me to a crucial point: The Shub-Niggurath presented herein does differ a bit from the depictions in traditional Lovecraftiana; in case you’re not that familiar with Shattered Skies campaign setting, the brief description would be that it represents a fantasy setting that employs the mythos as one of its governing leitmotifs. However, unlike the horror-themed settings and games, […]

    The Guide to the Cult of Shub-Niggurath

    The Guide to the Cult of Shub-Niggurath This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   So, first of all, we begin with a history of the deity and origins – which brings me to a crucial point: The Shub-Niggurath presented herein does differ a bit from the depictions in traditional Lovecraftiana; in case you’re not that familiar with Shattered Skies campaign setting, the brief description would be that it represents a fantasy setting that employs the mythos as one of its governing leitmotifs. However, unlike the horror-themed settings and games, […]

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  • The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

    The Cult of the Colour from out of Space

    The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

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  • Whispers of the Dark Mother Player’s Guide This Player’s Guide for the “Whispers of the Dark Mother”-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 10 pages of content. It should be noted that a nice full-color map of the area featured in the AP is included between SRD and back cover.   The modules takes place in the nation of Bryndell, defined by the worship of ancestral heroes and begins in the town of Brighton, a relatively busy little trade-hub (and available for free if you require further details!). With such a background, it should not come as a surprise that […]

    Whispers of the Dark Mother Player’s Guide

    Whispers of the Dark Mother Player’s Guide This Player’s Guide for the “Whispers of the Dark Mother”-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 10 pages of content. It should be noted that a nice full-color map of the area featured in the AP is included between SRD and back cover.   The modules takes place in the nation of Bryndell, defined by the worship of ancestral heroes and begins in the town of Brighton, a relatively busy little trade-hub (and available for free if you require further details!). With such a background, it should not come as a surprise that […]

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  • The Ogre’s New Boots This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, still here? Only GMs around? Great! So, this adventure, in a way, is the story of one special ogre called Bruboe, mocked relentlessly by his brutish brethren for his artistic ambition. In exile, he found his calling – becoming a great actor! The audience he found was ultimately that of mutated belching goblins. While the ogre has managed to accumulate […]

    The Ogre’s New Boots

    The Ogre’s New Boots This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, still here? Only GMs around? Great! So, this adventure, in a way, is the story of one special ogre called Bruboe, mocked relentlessly by his brutish brethren for his artistic ambition. In exile, he found his calling – becoming a great actor! The audience he found was ultimately that of mutated belching goblins. While the ogre has managed to accumulate […]

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  • Vivisectionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   Vivisectionists are locked into an evil alignment and receive d8 HD, 4 + Int skills per level, proficiency with simple weapons, bombs and light armor and the class receives a 3/4 BAB-progression as well as good Fort- and Will-saves. The class begins play with alchemy and Brew Potion and receives extract-spellcasting akin to the alchemist. The class draws its extracts from its own list of available formulae and the governing attribute here would be Intelligence. While the vivisectionist receives the bomb class […]

    Vivisectionist Hybrid Class

    Vivisectionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   Vivisectionists are locked into an evil alignment and receive d8 HD, 4 + Int skills per level, proficiency with simple weapons, bombs and light armor and the class receives a 3/4 BAB-progression as well as good Fort- and Will-saves. The class begins play with alchemy and Brew Potion and receives extract-spellcasting akin to the alchemist. The class draws its extracts from its own list of available formulae and the governing attribute here would be Intelligence. While the vivisectionist receives the bomb class […]

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  • Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

    Hybrid Classes Vol. I

    Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

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  • Cultures of Celmae: Elves This installment of the Cultures of Celmae-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, 1 page back cover, leaving us with 20 pages of content, quite a lot for the low price-point, so let’s take a look!   The elves, in an interesting twist of the traditional myth, are not the oldest humanoid race of Celmae: Instead, the mysterious beings have suddenly appeared on the world as the Shattering was unleashed…alongside many a significantly less benevolent entity. As such, the arrival and war-effort of the elves against the creatures unleashed was met with a mixed response, with treaties confining them to their chosen […]

    Cultures of Celmae: Elves

    Cultures of Celmae: Elves This installment of the Cultures of Celmae-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, 1 page back cover, leaving us with 20 pages of content, quite a lot for the low price-point, so let’s take a look!   The elves, in an interesting twist of the traditional myth, are not the oldest humanoid race of Celmae: Instead, the mysterious beings have suddenly appeared on the world as the Shattering was unleashed…alongside many a significantly less benevolent entity. As such, the arrival and war-effort of the elves against the creatures unleashed was met with a mixed response, with treaties confining them to their chosen […]

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