weapon Archive

  • One Bling to Rule Them All: Glyphed Weapon Wrappings This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We all know the Christmas-tree syndrome – high-level characters come decked out in magical gear, but at higher levels, this syndrome becomes problematic – essentially, most groups utilizing vanilla rules tend to sooner or later carry around an arsenal of different weapons for different foes: Immune versus fire? Just change the weapon. I’m not a fan of this and never was – my insistence on magic quirks (see 13th Age) and scaling magic items in my non-playtest main campaign represent this predilections.   But […]

    One Bling to Rule Them All: Glyphed Weapon Wrappings

    One Bling to Rule Them All: Glyphed Weapon Wrappings This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We all know the Christmas-tree syndrome – high-level characters come decked out in magical gear, but at higher levels, this syndrome becomes problematic – essentially, most groups utilizing vanilla rules tend to sooner or later carry around an arsenal of different weapons for different foes: Immune versus fire? Just change the weapon. I’m not a fan of this and never was – my insistence on magic quirks (see 13th Age) and scaling magic items in my non-playtest main campaign represent this predilections.   But […]

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  • Spellstaff: The Magic User’s Weapon This supplement clocks in at 17 pages, 1 page front cover, 1 page editorial/ToC,2 pages of SRD, leaving us with 13 pages, so let’s take a look!   This pdf throws you right into the subject matter, with the very first page already depicting the tables containing the respective spellstaves and the feats-table, while also explaining the terminology:   Charges denote the unit of ammunition utilized by a spellstaff; capacity the maximum number of charges a spellstaff can hold. Magic User would be any character capable of casting spells. Basic stat-wise, spellstaves sport a base damage of 1d8 for medium weapons, a critical threat range of 19-20 and a range of 10 ft. A regular […]

    Spellstaff: The Magic User’s Weapon

    Spellstaff: The Magic User’s Weapon This supplement clocks in at 17 pages, 1 page front cover, 1 page editorial/ToC,2 pages of SRD, leaving us with 13 pages, so let’s take a look!   This pdf throws you right into the subject matter, with the very first page already depicting the tables containing the respective spellstaves and the feats-table, while also explaining the terminology:   Charges denote the unit of ammunition utilized by a spellstaff; capacity the maximum number of charges a spellstaff can hold. Magic User would be any character capable of casting spells. Basic stat-wise, spellstaves sport a base damage of 1d8 for medium weapons, a critical threat range of 19-20 and a range of 10 ft. A regular […]

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  • Annals of the Drunken Wizard: +0 Weapon Modifiers This pdf is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look! I’m a fan of low-magic, gritty settings and my players tend to find magic items on a basis where the items actually matter – hence my personal love for Legendary Items (that level with characters) and alchemical items that offer quasi-magical benefits. But standard-rules have a discrepancy there -between masterwork items and even +1 weapons, there’s empty space, treasure-wise, and this pdf tries to remedy that. The item-qualities cost 500 GP and a total of 20 are provided and range from weapons with retractable hooks to acidic […]

    Annals of the Drunken Wizard: +0 Weapon Modifiers

    Annals of the Drunken Wizard: +0 Weapon Modifiers This pdf is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look! I’m a fan of low-magic, gritty settings and my players tend to find magic items on a basis where the items actually matter – hence my personal love for Legendary Items (that level with characters) and alchemical items that offer quasi-magical benefits. But standard-rules have a discrepancy there -between masterwork items and even +1 weapons, there’s empty space, treasure-wise, and this pdf tries to remedy that. The item-qualities cost 500 GP and a total of 20 are provided and range from weapons with retractable hooks to acidic […]

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  • SKYRIM Questions answered for our NERD TREK readers at PAX Prime 2011: Our time with Bethesda was limited so we couldn’t ask every question you submitted, but I think we did a pretty good job.   One of the guys from Bethesda told us that ours were the best string of questions by one media outlet he’s ever heard.  I credited the NERD TREK readers and he said he was very impressed.  Great job guys!  Here you go: Toney asked: Will there be Daedric Shrine quests? This question opened a can of worms.  Matt Carofano said that they have intentionally avoided confirming or denying this.  He said that they have NOT really talked about it yet.  Since the press demo […]

    Skyrim Answers from Bethesda!!

    SKYRIM Questions answered for our NERD TREK readers at PAX Prime 2011: Our time with Bethesda was limited so we couldn’t ask every question you submitted, but I think we did a pretty good job.   One of the guys from Bethesda told us that ours were the best string of questions by one media outlet he’s ever heard.  I credited the NERD TREK readers and he said he was very impressed.  Great job guys!  Here you go: Toney asked: Will there be Daedric Shrine quests? This question opened a can of worms.  Matt Carofano said that they have intentionally avoided confirming or denying this.  He said that they have NOT really talked about it yet.  Since the press demo […]

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