Welcome Archive

  • Welcome to Scarthey (almost system neutral) This setting supplement clocks in at 64 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page acknowledgements, 1 page ToC, 2 pages of advertisement, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 53 pages of content – at least in the single-page version. If you prefer e-readers and the like, there is a double-page version of the pdf included as well.   This review was added and moved up in my reviewing queue because I was tasked to review a module set in this setting, and it makes no sense and violates my OCD-tendencies to cover a module […]

    Welcome to Scarthey (almost system neutral)

    Welcome to Scarthey (almost system neutral) This setting supplement clocks in at 64 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page acknowledgements, 1 page ToC, 2 pages of advertisement, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 53 pages of content – at least in the single-page version. If you prefer e-readers and the like, there is a double-page version of the pdf included as well.   This review was added and moved up in my reviewing queue because I was tasked to review a module set in this setting, and it makes no sense and violates my OCD-tendencies to cover a module […]

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  • Welcome to Dolmenwood (system neutral) All right, so this humble FREE pdf clocks in at 6 pages, 1 of which is the front cover; the second page contains the editorial – and the rest provides exactly what it says on the tin: An introduction to Dolmenwood!   While Dolmenwood is a kind of serialized campaign setting, in that it is expanded in the Wormskin-zine, and while the setting’s rules are presented in B/X as the chosen OSR-rules-setting, this pdf is 100% player-friendly, and should be considered to be a kind of a teaser trailer for PCs. On a rules side of things, this means that this does not feature rules, and as such, it gets the system neutral tag on […]

    Welcome to Dolmenwood (system neutral)

    Welcome to Dolmenwood (system neutral) All right, so this humble FREE pdf clocks in at 6 pages, 1 of which is the front cover; the second page contains the editorial – and the rest provides exactly what it says on the tin: An introduction to Dolmenwood!   While Dolmenwood is a kind of serialized campaign setting, in that it is expanded in the Wormskin-zine, and while the setting’s rules are presented in B/X as the chosen OSR-rules-setting, this pdf is 100% player-friendly, and should be considered to be a kind of a teaser trailer for PCs. On a rules side of things, this means that this does not feature rules, and as such, it gets the system neutral tag on […]

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  • Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class This would be the first expansion for Interjection Games unconventional, complex Herbalist-base-class and the pdf clocks in at 9 pages – 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Now if you haven’t taken a look at the Herbalist, here’s the basic premise: Herbalists essentially can collect herbs depending on their biome and store them in special pots – each herb corresponding to some unique effects that go beyond boring duplications of spell-effects. Furthermore, they all require different capacities from the herbalist and can be mixed into special recipes. Got that?   Great, so, like the […]

    Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class

    Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class This would be the first expansion for Interjection Games unconventional, complex Herbalist-base-class and the pdf clocks in at 9 pages – 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Now if you haven’t taken a look at the Herbalist, here’s the basic premise: Herbalists essentially can collect herbs depending on their biome and store them in special pots – each herb corresponding to some unique effects that go beyond boring duplications of spell-effects. Furthermore, they all require different capacities from the herbalist and can be mixed into special recipes. Got that?   Great, so, like the […]

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