Wendall Roy Archive

  • In the Company of Dragons (5e) The conversion to 5e of the massive book on playable dragons clocks in at 29 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 24 pages of content, so let’s take a look, shall we?   Okay, so the first thing you need to know as a 5th edition player – the In the Company of…-series started off as a PFRPG-exclusive line of unusual races that codified monstrous races as balanced player options, often utilizing a class to represent progression into becoming a proper full-blown member of that race. This class was optional and thus allowed you to play the race sans progressing in […]

    In the Company of Dragons (5e)

    In the Company of Dragons (5e) The conversion to 5e of the massive book on playable dragons clocks in at 29 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 24 pages of content, so let’s take a look, shall we?   Okay, so the first thing you need to know as a 5th edition player – the In the Company of…-series started off as a PFRPG-exclusive line of unusual races that codified monstrous races as balanced player options, often utilizing a class to represent progression into becoming a proper full-blown member of that race. This class was optional and thus allowed you to play the race sans progressing in […]

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  • The Secrets of the Metadventurer Wow, wow, wow…are you serious? This is the reviewer who is supposed to judge my magnificence? This odd, long-haired German goth/metalhead-sod? Really? Oh well. I’m in a good mood, so I’ll “help” you, okay endy? Great! So, my splendorous debut is 11 pages long, though 1 page is the front cover, 1 the editorial, 2 are advertisement and 1 page is the SRD, which means I get a full 6 pages…not that I’d need more to show how awesome I am, mind you…but still, gotta talk to my agent about that… *walks off*   Ehem, yeah, so this is a prioritized review and was moved up in my queue at the request of my patreons, […]

    The Secrets of the Metadventurer

    The Secrets of the Metadventurer Wow, wow, wow…are you serious? This is the reviewer who is supposed to judge my magnificence? This odd, long-haired German goth/metalhead-sod? Really? Oh well. I’m in a good mood, so I’ll “help” you, okay endy? Great! So, my splendorous debut is 11 pages long, though 1 page is the front cover, 1 the editorial, 2 are advertisement and 1 page is the SRD, which means I get a full 6 pages…not that I’d need more to show how awesome I am, mind you…but still, gotta talk to my agent about that… *walks off*   Ehem, yeah, so this is a prioritized review and was moved up in my queue at the request of my patreons, […]

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  • Southlands Bestiary This massive bestiary for use with the Southlands campaign setting (but not limited to it) clocks in at 122 pages, 1 page front cover, 1 page editorial, 2 pages of backer-lists, 1 page ToC, 1 page SRD, 2 3/4 pages of advertisement, 1 page back cover, leaving us with 112 1/4 pages of content, so let’s take a look!   I was a backer of the Southlands kickstarter, but am otherwise not involved with this book. My review is primarily based on the softcover print version of this book, though I consulted the electronic version to verify e.g. presence of bookmarks and similar components.   This book is pretty much a sans frills experience – the brief version […]

    Southlands Bestiary

    Southlands Bestiary This massive bestiary for use with the Southlands campaign setting (but not limited to it) clocks in at 122 pages, 1 page front cover, 1 page editorial, 2 pages of backer-lists, 1 page ToC, 1 page SRD, 2 3/4 pages of advertisement, 1 page back cover, leaving us with 112 1/4 pages of content, so let’s take a look!   I was a backer of the Southlands kickstarter, but am otherwise not involved with this book. My review is primarily based on the softcover print version of this book, though I consulted the electronic version to verify e.g. presence of bookmarks and similar components.   This book is pretty much a sans frills experience – the brief version […]

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  • In the Company of Rakshasa The latest installment of Rite Publishing’s “In the Company of..:”-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 18 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   We begin this supplement, as always, with a letter from a member of this race to Qwilion of Questhaven, one that has a sense of decadence and the disturbing reverberating in it, setting a great precedence, theme-wise, for what’s to follow. The pdf asks the question whether you ever did *STARVE* – not […]

    In the Company of Rakshasa

    In the Company of Rakshasa The latest installment of Rite Publishing’s “In the Company of..:”-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 18 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   We begin this supplement, as always, with a letter from a member of this race to Qwilion of Questhaven, one that has a sense of decadence and the disturbing reverberating in it, setting a great precedence, theme-wise, for what’s to follow. The pdf asks the question whether you ever did *STARVE* – not […]

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  • Pathways #51 The 51st issue of Rite Publishing’s monthly FREE e-zine Pathways clocks in at 45 pages, 1 page front cover, 1 page ToC, 11 pages of advertisements, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   We begin, as always, with an editorial – and a note: Beyond some issues being PWYW, you can now support Pathways via its own patreon and this issue is the first that is thus enhanced – we actually get more content! As has become the tradition with the series, we start this issue with Steven D. Russell providing a new template, this time the CR+2 False Idol. The template (and sample creature, a Leukodaemon) is pretty […]

    Pathways #51

    Pathways #51 The 51st issue of Rite Publishing’s monthly FREE e-zine Pathways clocks in at 45 pages, 1 page front cover, 1 page ToC, 11 pages of advertisements, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   We begin, as always, with an editorial – and a note: Beyond some issues being PWYW, you can now support Pathways via its own patreon and this issue is the first that is thus enhanced – we actually get more content! As has become the tradition with the series, we start this issue with Steven D. Russell providing a new template, this time the CR+2 False Idol. The template (and sample creature, a Leukodaemon) is pretty […]

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  • In the Company of Gelatinous Cubes This installment of the “In the Company of…”-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!*   So, we begin this pdf, in the tradition of Rite Publishing, with an expertly-written piece of in-character prose: “Glub.” The sheer brilliance of this reduction of the conditio pituitae in a manner of linguistic atomization should be considered the ultimate piece of flavor – nowhere else has the sheer courage to express the fundamental truth of an existence been so brilliantly crafted in such a concise way. When the further physical descriptions and society/religious stances of gelatinous cubes […]

    In the Company of Gelatinous Cubes

    In the Company of Gelatinous Cubes This installment of the “In the Company of…”-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!*   So, we begin this pdf, in the tradition of Rite Publishing, with an expertly-written piece of in-character prose: “Glub.” The sheer brilliance of this reduction of the conditio pituitae in a manner of linguistic atomization should be considered the ultimate piece of flavor – nowhere else has the sheer courage to express the fundamental truth of an existence been so brilliantly crafted in such a concise way. When the further physical descriptions and society/religious stances of gelatinous cubes […]

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  • Pug’s Bazaar Tent #3 Our favorite goblin merchant of items both wondrous and weird is back, this time at 14 pages, with the cover doubling as introduction, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, so let’s take a look!   Each of the items herein comes with a well-written piece of introductory prose as well as an adventure hook, both helping to root the items in the lore of the game. The first items would pair a pair of deadly cesti/warhammer, both providing very powerful synergy-effects for magi, including a new enhancement that adds a stagger/daze/stun-effect to spellstrike-criticals, with severity scaling up according to the critical modifiers. Speaking of powerful items […]

    Pug’s Bazaar Tent #3

    Pug’s Bazaar Tent #3 Our favorite goblin merchant of items both wondrous and weird is back, this time at 14 pages, with the cover doubling as introduction, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, so let’s take a look!   Each of the items herein comes with a well-written piece of introductory prose as well as an adventure hook, both helping to root the items in the lore of the game. The first items would pair a pair of deadly cesti/warhammer, both providing very powerful synergy-effects for magi, including a new enhancement that adds a stagger/daze/stun-effect to spellstrike-criticals, with severity scaling up according to the critical modifiers. Speaking of powerful items […]

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  • Fantastic Fighting Styles This pdf clocks in at 8 pages, 1 page front cover/editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This supplement, obviously, provides fighting styles inspired by fantastic creatures, with each style sporting a nice, short fluff-paragraph that anchors the style in a kind of background you may scavenge. The first of these styles would be the cockatrice style, which increases teh DC of both Gorgon Fist and Scorpion Style, while also adding wis-mod to damage versus foes with reduced speed or in the staggered condition. Wait, I hear you say – Scorpion Style? But one can only be in one style at a given time unless one uses archetypes […]

    Fantastic Fighting Styles

    Fantastic Fighting Styles This pdf clocks in at 8 pages, 1 page front cover/editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This supplement, obviously, provides fighting styles inspired by fantastic creatures, with each style sporting a nice, short fluff-paragraph that anchors the style in a kind of background you may scavenge. The first of these styles would be the cockatrice style, which increases teh DC of both Gorgon Fist and Scorpion Style, while also adding wis-mod to damage versus foes with reduced speed or in the staggered condition. Wait, I hear you say – Scorpion Style? But one can only be in one style at a given time unless one uses archetypes […]

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  • 10 Dragon Magic Items This installment of Rite Publishing’s 10-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content – quite a bunch for the low price point   So magic items for dragons? Yep, beyond the obvious option to use them in conjunction with Rite Publishing’s excellent “In the Company of Dragons” or Rogue Genius Games “Dracomancer“, the items should be considered a treasure trove for DMs – take the barbules of missile nullification, which net a 75% miss chance versus non-ray ranged attacks…which is powerful, but the beauty here would be in the fluff – the barbules are adamantine spikes that are drilled into the […]

    10 Dragon Magic Items

    10 Dragon Magic Items This installment of Rite Publishing’s 10-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content – quite a bunch for the low price point   So magic items for dragons? Yep, beyond the obvious option to use them in conjunction with Rite Publishing’s excellent “In the Company of Dragons” or Rogue Genius Games “Dracomancer“, the items should be considered a treasure trove for DMs – take the barbules of missile nullification, which net a 75% miss chance versus non-ray ranged attacks…which is powerful, but the beauty here would be in the fluff – the barbules are adamantine spikes that are drilled into the […]

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  • In the Company of Dragons This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 36 pages of content, so let’s take a look!   So…this pdf introduces playable dragons – how does it go on to maintain balance and a world’s fluff? Well, by a number of rather unique, narrative stunts – first, the pdf maintains compatibility with your campaign setting’s dragons by assigning a unique, separate, but distinct fluff to these dragons – called Tanimin, they live in the secluded place called “Lost Isle”, isolated by planar boundaries from the realms of mortals. In this sheltered place, these beings called Tanimin, have prospered – but, as their origin […]

    In the Company of Dragons

    In the Company of Dragons This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 36 pages of content, so let’s take a look!   So…this pdf introduces playable dragons – how does it go on to maintain balance and a world’s fluff? Well, by a number of rather unique, narrative stunts – first, the pdf maintains compatibility with your campaign setting’s dragons by assigning a unique, separate, but distinct fluff to these dragons – called Tanimin, they live in the secluded place called “Lost Isle”, isolated by planar boundaries from the realms of mortals. In this sheltered place, these beings called Tanimin, have prospered – but, as their origin […]

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  • Races of Obsidian Apocalypse: Flesh and Iron This racial supplement clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   We kick of this book with the Prometheans. These guys and gals thankfully have nothing to do with the ridiculously bad sci-fi movie and its clumsily disguised anti-science propaganda, but rather hearkens to the standard set by White Wolf to describe Prometheans as an euphemism for the created/artificial species – -or rather, for golem-like races.   Here, we make a distinction between cobbled-together Flesh Prometheans in the vein Frankenstein’s Monster, who receive +2 Con adn Int, -2 Wis, can sniff out carrion (and those severely […]

    Races of Obsidian Apocalypse: Flesh and Iron

    Races of Obsidian Apocalypse: Flesh and Iron This racial supplement clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   We kick of this book with the Prometheans. These guys and gals thankfully have nothing to do with the ridiculously bad sci-fi movie and its clumsily disguised anti-science propaganda, but rather hearkens to the standard set by White Wolf to describe Prometheans as an euphemism for the created/artificial species – -or rather, for golem-like races.   Here, we make a distinction between cobbled-together Flesh Prometheans in the vein Frankenstein’s Monster, who receive +2 Con adn Int, -2 Wis, can sniff out carrion (and those severely […]

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  • Pug’s Bazaar Tent #2 The second installment in Tricky Owlbear’s Pug’s Bazaar-series is 12 pages long, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Written in-character like the sales pitches of Pug, we are introduced to a variety of curiosities and oddities in this supplement, first of which would be hexeater voodoo dolls – these essentially work as buffers for curse-spells and hexes, with each prevented one draining chrages from the doll. As a nice idea, each item herein comes with adventure hooks, the Hexeater’s one dealing with the potential that these dolls that emit shrieks upon expending their final charge, may actually be linked to orphans…haunted orphanages…perhaps […]

    Pug’s Bazaar Tent #2

    Pug’s Bazaar Tent #2 The second installment in Tricky Owlbear’s Pug’s Bazaar-series is 12 pages long, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Written in-character like the sales pitches of Pug, we are introduced to a variety of curiosities and oddities in this supplement, first of which would be hexeater voodoo dolls – these essentially work as buffers for curse-spells and hexes, with each prevented one draining chrages from the doll. As a nice idea, each item herein comes with adventure hooks, the Hexeater’s one dealing with the potential that these dolls that emit shrieks upon expending their final charge, may actually be linked to orphans…haunted orphanages…perhaps […]

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  • In the Company of Fey This installment of Rite Publishing’s “In the Company of”-series is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 23 pages of content, so let’s take a look, shall we?   As has become the tradition of the series, we kick off with an aptly-written frame-narrative, this time even featuring a nice, disturbing poem – from the perspective of Red Shuck, we are introduced to two different origin myths – one brighter, one darker, both including nods to Auberyon, the fabric of dreams and tying superbly in with Rite Publishing’s established canon – disturbing and whimsical, both are well-worth the read. Now physical-description […]

    In the Company of Fey

    In the Company of Fey This installment of Rite Publishing’s “In the Company of”-series is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 23 pages of content, so let’s take a look, shall we?   As has become the tradition of the series, we kick off with an aptly-written frame-narrative, this time even featuring a nice, disturbing poem – from the perspective of Red Shuck, we are introduced to two different origin myths – one brighter, one darker, both including nods to Auberyon, the fabric of dreams and tying superbly in with Rite Publishing’s established canon – disturbing and whimsical, both are well-worth the read. Now physical-description […]

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  • #30 Firearms of Legacy This supplement is 33 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with 28 pages of content, so let’s take a look, shall we?   In case you’ve spent the last couple of years under a rock (or are new to the world of 3pps), I’ll answer your question – what are legendary/legacy items? Pioneered by Purple Duck Games for Pathfinder, these items essentially are one of the ways to combat the Christmas-tree syndrome – essentially, legendary weapons/armor/items not only come with a story, but actually increase in power over the levels – though they may require basic prerequisites, which in this case are unanimously monetary investments to unlock […]

    #30 Firearms of Legacy

    #30 Firearms of Legacy This supplement is 33 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with 28 pages of content, so let’s take a look, shall we?   In case you’ve spent the last couple of years under a rock (or are new to the world of 3pps), I’ll answer your question – what are legendary/legacy items? Pioneered by Purple Duck Games for Pathfinder, these items essentially are one of the ways to combat the Christmas-tree syndrome – essentially, legendary weapons/armor/items not only come with a story, but actually increase in power over the levels – though they may require basic prerequisites, which in this case are unanimously monetary investments to unlock […]

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  • NeoExodus Chronicles: Cutting-Edge Machinesmith This supplemental pdf for the Machinesmith-class is 9 pages long, 1 page editorial/SRD, 1/2 a page advertisement, leaving us with 7 1/2 pages of content, so let’s take a look at this! This pdf kicks off with two new types of greatworks, the first being the converter, which fluff-wise converts latent energy into effects that duplicate a limited array of spell-like abilities. Converters get 1 +1/2 class level + Intelligence charges – at least that’s what the pdf specifies. Which makes me doubt whether this is correct – usually, we’d be looking at an addition of the intelligence MODIFIER – adding the whole stat is something completely different and hopefully just a glitch. From at will […]

    Cutting-Edge Machinesmith

    NeoExodus Chronicles: Cutting-Edge Machinesmith This supplemental pdf for the Machinesmith-class is 9 pages long, 1 page editorial/SRD, 1/2 a page advertisement, leaving us with 7 1/2 pages of content, so let’s take a look at this! This pdf kicks off with two new types of greatworks, the first being the converter, which fluff-wise converts latent energy into effects that duplicate a limited array of spell-like abilities. Converters get 1 +1/2 class level + Intelligence charges – at least that’s what the pdf specifies. Which makes me doubt whether this is correct – usually, we’d be looking at an addition of the intelligence MODIFIER – adding the whole stat is something completely different and hopefully just a glitch. From at will […]

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