Will Cooper Archive

  • Rhûne: The Rune of Hope This module for Rhûne clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages short story/advertisement (actually worth reading!), 1 page back cover, leaving us with 80 pages of content – a massive amount!   All right, first things first: The mythic sidebar/support from “Into the Pale Tower” is maintained herein; if you’ve been playing the anti-tech side of the Rhûne factions (via The Ælven Agenda), then…you’ll actually have a different intro, gaining specialized Aodain Shrouds. While transition from this angle takes a bit more finesse for the GM, it is very much feasible – though perhaps the coolest way to play this would be to play BOTH […]

    Rhûne: The Rune of Hope

    Rhûne: The Rune of Hope This module for Rhûne clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages short story/advertisement (actually worth reading!), 1 page back cover, leaving us with 80 pages of content – a massive amount!   All right, first things first: The mythic sidebar/support from “Into the Pale Tower” is maintained herein; if you’ve been playing the anti-tech side of the Rhûne factions (via The Ælven Agenda), then…you’ll actually have a different intro, gaining specialized Aodain Shrouds. While transition from this angle takes a bit more finesse for the GM, it is very much feasible – though perhaps the coolest way to play this would be to play BOTH […]

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  • Rhûne: Into the Pale Tower This module for the amazing Rhûne campaign setting clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 62 pages of adventure, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! We begin this adventure with the PCs attending the public viewing of Clan Hammerfall’s fabled hanging gardens -and they are gorgeously, lavishly mapped – see that drawing on the cover? It’s actually part of an overview map featured in this module. It should also be noted […]

    Rhûne: Into the Pale Tower

    Rhûne: Into the Pale Tower This module for the amazing Rhûne campaign setting clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 62 pages of adventure, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! We begin this adventure with the PCs attending the public viewing of Clan Hammerfall’s fabled hanging gardens -and they are gorgeously, lavishly mapped – see that drawing on the cover? It’s actually part of an overview map featured in this module. It should also be noted […]

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  • The Rhûne: Dawn of Twilight Campaign Guide This massive campaign guide clocks in at 356 pages, 1 page front cover, 1 page dedication, 2 pages of editorial, 1 page backer list, 3 pages of ToC, 1 page session sheet (also included as a separate pdf), 2 pages of char sheet (similarly included and form-fillable), 1 page SRD, 1 page back cover, leaving us with343 pages of content, so let’s take a look!   Urgh. This took forever. What you’re reading is my 5th attempt at writing this review. No, I am not kidding. 4 times I wrote this and ended up not being happy with the tone, the focus. This is a hard book to review, so please bear with […]

    The Rhûne: Dawn of Twilight Campaign Guide

    The Rhûne: Dawn of Twilight Campaign Guide This massive campaign guide clocks in at 356 pages, 1 page front cover, 1 page dedication, 2 pages of editorial, 1 page backer list, 3 pages of ToC, 1 page session sheet (also included as a separate pdf), 2 pages of char sheet (similarly included and form-fillable), 1 page SRD, 1 page back cover, leaving us with343 pages of content, so let’s take a look!   Urgh. This took forever. What you’re reading is my 5th attempt at writing this review. No, I am not kidding. 4 times I wrote this and ended up not being happy with the tone, the focus. This is a hard book to review, so please bear with […]

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  • Children of the Wode The second racial guidebook for Strom Bunny Studios‘ stormpunk setting of Rhûne is 35 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 30 pages of content, so let’s take a look, shall we?   Beyond the city-states of Vallinar, where technology reigns and works against (or in favor?) of the impending Ragnarök lies the land of the Ælves – unlike standard elves, in Rhûne, these stalwart warriors have no undying lands, no refuge awaiting them – rather, they have retreated to their home, waging a war against the steady march of stormtech and the progress of technology it entails – essentially, […]

    Children of the Wode

    Children of the Wode The second racial guidebook for Strom Bunny Studios‘ stormpunk setting of Rhûne is 35 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 30 pages of content, so let’s take a look, shall we?   Beyond the city-states of Vallinar, where technology reigns and works against (or in favor?) of the impending Ragnarök lies the land of the Ælves – unlike standard elves, in Rhûne, these stalwart warriors have no undying lands, no refuge awaiting them – rather, they have retreated to their home, waging a war against the steady march of stormtech and the progress of technology it entails – essentially, […]

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  • Children of the Hammer This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we! Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning the conflict! Thus “do it right or don’t do it at all” could sum up their approach to just about anything – they intend to last, they intend to survive and thus they […]

    Children of the Hammer (Revised Edition)

    Children of the Hammer This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we! Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning the conflict! Thus “do it right or don’t do it at all” could sum up their approach to just about anything – they intend to last, they intend to survive and thus they […]

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  • The Clockwork Primer This pdf is 12 pages long, 1 page front cover, 1 page fluffy introduction/editorial,1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The pdf kicks off with an updated version of the Clockwork Adept-PrC – first pioneered in KQ #16, the PrC requires 7 ranks in Craft (clockworks), Knowledge (Arcana) and 4 ranks in Knowledge (engineering) as well as the Craft Construct and Skill Focus (Craft [Clockworks])-feats and the option to cast 4th level arcane spells.   The PrC gets proficiency with simple weapons, 2+Int skills per level, d6,1/2 BAB-progression, good will-saves and full spellcasting progression. Clockwork Adepts may highjack constructs of up to 1/2 character level, no more than […]

    The Clockwork Primer

    The Clockwork Primer This pdf is 12 pages long, 1 page front cover, 1 page fluffy introduction/editorial,1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The pdf kicks off with an updated version of the Clockwork Adept-PrC – first pioneered in KQ #16, the PrC requires 7 ranks in Craft (clockworks), Knowledge (Arcana) and 4 ranks in Knowledge (engineering) as well as the Craft Construct and Skill Focus (Craft [Clockworks])-feats and the option to cast 4th level arcane spells.   The PrC gets proficiency with simple weapons, 2+Int skills per level, d6,1/2 BAB-progression, good will-saves and full spellcasting progression. Clockwork Adepts may highjack constructs of up to 1/2 character level, no more than […]

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  • Midgard Legends This supplement is 50 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro/patrons, 1/2 a page SRD and 1 page back cover, leaving us with 44 1/2 pages of content, so let’s take a look!   Humans have a desire for legends – they speak on some primal level to our own failings, to our dreams, hopes and aspirations and incite us to be the best we can. They daunt us with impossible tasks, offer symbolic and iconic obstacles, warn us away from the vortex of sins and destructive behaviors and touch us by speaking to the archetypical topics of our existence. In roleplaying games, however, this all too often translates into […]

    Midgard Legends

    Midgard Legends This supplement is 50 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro/patrons, 1/2 a page SRD and 1 page back cover, leaving us with 44 1/2 pages of content, so let’s take a look!   Humans have a desire for legends – they speak on some primal level to our own failings, to our dreams, hopes and aspirations and incite us to be the best we can. They daunt us with impossible tasks, offer symbolic and iconic obstacles, warn us away from the vortex of sins and destructive behaviors and touch us by speaking to the archetypical topics of our existence. In roleplaying games, however, this all too often translates into […]

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  • Hej everybody,   let’s check out the third commercial supplement released for the stormpunk-world of Rhûne, which blends Norse myth with steampunk:   Children of the Hammer: A Guide to Clockwork Elves and Dwarves of Rhûne This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we!   Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning […]

    Children of the Hammer: A Guide to Clockwork Elves and Dwarves of Rhûne

    Hej everybody,   let’s check out the third commercial supplement released for the stormpunk-world of Rhûne, which blends Norse myth with steampunk:   Children of the Hammer: A Guide to Clockwork Elves and Dwarves of Rhûne This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we!   Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning […]

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