Will Cooper Archive

  • Children of the Wode The second racial guidebook for Strom Bunny Studios‘ stormpunk setting of Rhûne is 35 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 30 pages of content, so let’s take a look, shall we?   Beyond the city-states of Vallinar, where technology reigns and works against (or in favor?) of the impending Ragnarök lies the land of the Ælves – unlike standard elves, in Rhûne, these stalwart warriors have no undying lands, no refuge awaiting them – rather, they have retreated to their home, waging a war against the steady march of stormtech and the progress of technology it entails – essentially, […]

    Children of the Wode

    Children of the Wode The second racial guidebook for Strom Bunny Studios‘ stormpunk setting of Rhûne is 35 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 30 pages of content, so let’s take a look, shall we?   Beyond the city-states of Vallinar, where technology reigns and works against (or in favor?) of the impending Ragnarök lies the land of the Ælves – unlike standard elves, in Rhûne, these stalwart warriors have no undying lands, no refuge awaiting them – rather, they have retreated to their home, waging a war against the steady march of stormtech and the progress of technology it entails – essentially, […]

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  • Children of the Hammer This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we! Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning the conflict! Thus “do it right or don’t do it at all” could sum up their approach to just about anything – they intend to last, they intend to survive and thus they […]

    Children of the Hammer (Revised Edition)

    Children of the Hammer This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we! Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning the conflict! Thus “do it right or don’t do it at all” could sum up their approach to just about anything – they intend to last, they intend to survive and thus they […]

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  • The Clockwork Primer This pdf is 12 pages long, 1 page front cover, 1 page fluffy introduction/editorial,1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The pdf kicks off with an updated version of the Clockwork Adept-PrC – first pioneered in KQ #16, the PrC requires 7 ranks in Craft (clockworks), Knowledge (Arcana) and 4 ranks in Knowledge (engineering) as well as the Craft Construct and Skill Focus (Craft [Clockworks])-feats and the option to cast 4th level arcane spells.   The PrC gets proficiency with simple weapons, 2+Int skills per level, d6,1/2 BAB-progression, good will-saves and full spellcasting progression. Clockwork Adepts may highjack constructs of up to 1/2 character level, no more than […]

    The Clockwork Primer

    The Clockwork Primer This pdf is 12 pages long, 1 page front cover, 1 page fluffy introduction/editorial,1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The pdf kicks off with an updated version of the Clockwork Adept-PrC – first pioneered in KQ #16, the PrC requires 7 ranks in Craft (clockworks), Knowledge (Arcana) and 4 ranks in Knowledge (engineering) as well as the Craft Construct and Skill Focus (Craft [Clockworks])-feats and the option to cast 4th level arcane spells.   The PrC gets proficiency with simple weapons, 2+Int skills per level, d6,1/2 BAB-progression, good will-saves and full spellcasting progression. Clockwork Adepts may highjack constructs of up to 1/2 character level, no more than […]

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  • Midgard Legends This supplement is 50 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro/patrons, 1/2 a page SRD and 1 page back cover, leaving us with 44 1/2 pages of content, so let’s take a look!   Humans have a desire for legends – they speak on some primal level to our own failings, to our dreams, hopes and aspirations and incite us to be the best we can. They daunt us with impossible tasks, offer symbolic and iconic obstacles, warn us away from the vortex of sins and destructive behaviors and touch us by speaking to the archetypical topics of our existence. In roleplaying games, however, this all too often translates into […]

    Midgard Legends

    Midgard Legends This supplement is 50 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro/patrons, 1/2 a page SRD and 1 page back cover, leaving us with 44 1/2 pages of content, so let’s take a look!   Humans have a desire for legends – they speak on some primal level to our own failings, to our dreams, hopes and aspirations and incite us to be the best we can. They daunt us with impossible tasks, offer symbolic and iconic obstacles, warn us away from the vortex of sins and destructive behaviors and touch us by speaking to the archetypical topics of our existence. In roleplaying games, however, this all too often translates into […]

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  • Hej everybody,   let’s check out the third commercial supplement released for the stormpunk-world of Rhûne, which blends Norse myth with steampunk:   Children of the Hammer: A Guide to Clockwork Elves and Dwarves of Rhûne This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we!   Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning […]

    Children of the Hammer: A Guide to Clockwork Elves and Dwarves of Rhûne

    Hej everybody,   let’s check out the third commercial supplement released for the stormpunk-world of Rhûne, which blends Norse myth with steampunk:   Children of the Hammer: A Guide to Clockwork Elves and Dwarves of Rhûne This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we!   Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning […]

    Continue Reading...