Willie Walsh Archive

  • Unusual Suspects This pdf is 105 pages long, 1 page front cover, 2 pages editorial/foreword, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 97 pages of content, so let’s take a look!   NPCs are the fodder of a given campaign and a DM, at least in my opinion, should have names and NPCs galore in the ready when designing a given campaign, providing a vibrant backdrop for PCs to interact with – and this pdf endeavors to provide NPCs in that vein – from the humble to the deadly.   Generally, the massive NPC-collection provides us with 3 general types of environments – Town, travel and Tunnel – each taking about one third of […]

    Unusual Suspects

    Unusual Suspects This pdf is 105 pages long, 1 page front cover, 2 pages editorial/foreword, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 97 pages of content, so let’s take a look!   NPCs are the fodder of a given campaign and a DM, at least in my opinion, should have names and NPCs galore in the ready when designing a given campaign, providing a vibrant backdrop for PCs to interact with – and this pdf endeavors to provide NPCs in that vein – from the humble to the deadly.   Generally, the massive NPC-collection provides us with 3 general types of environments – Town, travel and Tunnel – each taking about one third of […]

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  • The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

    Complete Kobold Guide to Game Design

    The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

    Continue Reading...