Witch Archive

  • The Genius Guide to More Witch Talents The inevitable expansion book for the talented witch clocks in at 25 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with 21 pages of content – quite a lot, so let’s dive in!   After getting once again the patented wall of text (which also categorizes them by utility) before diving into the new edges – and there are no cookie-cutter edges in this one – we begin with the complex (and awesome) curse bag: An item-class into which the witch can put all kinds of nasty curses and enhance them – these enhancements are concisely codified by the item’s spell level increase for creation […]

    The Genius Guide to More Witch Talents

    The Genius Guide to More Witch Talents The inevitable expansion book for the talented witch clocks in at 25 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with 21 pages of content – quite a lot, so let’s dive in!   After getting once again the patented wall of text (which also categorizes them by utility) before diving into the new edges – and there are no cookie-cutter edges in this one – we begin with the complex (and awesome) curse bag: An item-class into which the witch can put all kinds of nasty curses and enhance them – these enhancements are concisely codified by the item’s spell level increase for creation […]

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  • The Genius Guide to the Talented Witch This HUGE book clocks in at 57 pages, 1 page front cover, 1 page editorial 1 page SRD, leaving us with…54 pages of content. Yep, that’s right… brutal!   The witch class, as rebuild in the talented line, mostly is identical in chassis to the base witch – though one noticeable discrepancy is an upgrade in skills per level from 2 + Int to 4 + Int, which may not be required for the witch in general and/or constitute a glitch.   At this point, I am assuming you’re familiar with teh concept of the talented class redesigns – basically, you have class features as a grab-bag, taken from archetypes and codified as […]

    The Genius Guide to the Talented Witch

    The Genius Guide to the Talented Witch This HUGE book clocks in at 57 pages, 1 page front cover, 1 page editorial 1 page SRD, leaving us with…54 pages of content. Yep, that’s right… brutal!   The witch class, as rebuild in the talented line, mostly is identical in chassis to the base witch – though one noticeable discrepancy is an upgrade in skills per level from 2 + Int to 4 + Int, which may not be required for the witch in general and/or constitute a glitch.   At this point, I am assuming you’re familiar with teh concept of the talented class redesigns – basically, you have class features as a grab-bag, taken from archetypes and codified as […]

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  • Witch Options This pdf clocks in at 10 pages, 1 page front cover, 2.5 pages editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   So, if you’re like me and remember the beginning of 3pp Pathfinder, you’ll remember the witch-class by 4WFG, long before the APG. This pdf essentially codifies the 4WFG-witch and makes her tools available for the APG-witch. Got that? All right!   We kick off with 5 hexes – the first, battle rite, temporarily enhances a witch’s dex and con by +4. On its own, not bad; The level 3-minimum caveat prevents dipping-abuse and the daily limit works as well in the favor of this hex. Still, it does have me disconcerted […]

    Witch Options

    Witch Options This pdf clocks in at 10 pages, 1 page front cover, 2.5 pages editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   So, if you’re like me and remember the beginning of 3pp Pathfinder, you’ll remember the witch-class by 4WFG, long before the APG. This pdf essentially codifies the 4WFG-witch and makes her tools available for the APG-witch. Got that? All right!   We kick off with 5 hexes – the first, battle rite, temporarily enhances a witch’s dex and con by +4. On its own, not bad; The level 3-minimum caveat prevents dipping-abuse and the daily limit works as well in the favor of this hex. Still, it does have me disconcerted […]

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  • Into the Breach: The Witch This installment of Flying Pincushion’s “Into the Breach”-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 27 pages of content, so let’s take a look!   The first archetype herein would be the Bailiwick Hermit. These guys and gals select a favored terrain and increase their spell potency while in said terrain (gaining more at higher levels), while decreasing the potency when in other types of terrain. Generally, a cool class feature that has the obvious exploit for terrain-focused campaigns (like e.g. underdark/dungeon crawls) somewhat mitigated by the necessity to make concentration-checks when in any type of […]

    Into the Breach: The Witch

    Into the Breach: The Witch This installment of Flying Pincushion’s “Into the Breach”-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 27 pages of content, so let’s take a look!   The first archetype herein would be the Bailiwick Hermit. These guys and gals select a favored terrain and increase their spell potency while in said terrain (gaining more at higher levels), while decreasing the potency when in other types of terrain. Generally, a cool class feature that has the obvious exploit for terrain-focused campaigns (like e.g. underdark/dungeon crawls) somewhat mitigated by the necessity to make concentration-checks when in any type of […]

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  • Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

    Class Expansions: The Charmbrewer Witch Archetype

    Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

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  • #10 Witch Magic Items This collection of magic items intended for the witch-class is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look, shall we?   All right, we kick off with a new weapon quality the opportunistic hex quality at +1, which allows you to 1/day deliver a hex via a touch attack with the enchanted weapon.   The first of the items herein would be the amulet of the witch (which, like most items herein comes in 3 versions – lesser, greater and superior): The amulet, depending on its quality, allows you to activate hexes with a casting […]

    #10 Witch Magic Items

    #10 Witch Magic Items This collection of magic items intended for the witch-class is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look, shall we?   All right, we kick off with a new weapon quality the opportunistic hex quality at +1, which allows you to 1/day deliver a hex via a touch attack with the enchanted weapon.   The first of the items herein would be the amulet of the witch (which, like most items herein comes in 3 versions – lesser, greater and superior): The amulet, depending on its quality, allows you to activate hexes with a casting […]

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  •   Hej everybody! Any of you still remember Monte Cook’s Arcana Evolved? Well, this adventure, while originally written for Arcana Evolved should be considered compulsory reading for DMs planning to do their very own AP. Why? Let’s take a look! Rituals of Choice I – A Witch’s Choice This pdf is 46 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving 42 pages of content, so let’s check this one out! I’ve been wanting to review this module and its sequel for quite some time now and I finally felt like it was not only an option, but something I had to do now. So what exactly is the “Rituals of […]

    Rituals of Choice I – A Witch’s Choice

      Hej everybody! Any of you still remember Monte Cook’s Arcana Evolved? Well, this adventure, while originally written for Arcana Evolved should be considered compulsory reading for DMs planning to do their very own AP. Why? Let’s take a look! Rituals of Choice I – A Witch’s Choice This pdf is 46 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving 42 pages of content, so let’s check this one out! I’ve been wanting to review this module and its sequel for quite some time now and I finally felt like it was not only an option, but something I had to do now. So what exactly is the “Rituals of […]

    Continue Reading...