Wizards of the Coast Archive

  • Dungeons & Dragons is all about creativity. For more than 40 years, the folks who spent the bulk of their time creating amazing adventures, those noble Dungeon Masters, did not have a convenient outlet to share them with the gamers who weren’t sitting at their table. You either had to raise money to publish a physical book or zine on your own, or convince a publisher you had the chops. Now, the Dungeon Masters Guild puts the power to share that creativity firmly in the hands of the DM.   The Dungeon Masters Guild is a collaboration between Dungeons & Dragons and our friends at DriveThruRPG, and it is designed to support and reward you – whether you’re an experienced […]

    WotC announces Dungeon Masters Guild, a big step forward for the RPG giant

    Dungeons & Dragons is all about creativity. For more than 40 years, the folks who spent the bulk of their time creating amazing adventures, those noble Dungeon Masters, did not have a convenient outlet to share them with the gamers who weren’t sitting at their table. You either had to raise money to publish a physical book or zine on your own, or convince a publisher you had the chops. Now, the Dungeon Masters Guild puts the power to share that creativity firmly in the hands of the DM.   The Dungeon Masters Guild is a collaboration between Dungeons & Dragons and our friends at DriveThruRPG, and it is designed to support and reward you – whether you’re an experienced […]

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  •   Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters!   The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.   Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice. The first official product for the highly-anticipated fifth edition of the Dungeons & Dragons tabletop […]

    NEW D&D STARTER SET LAUNCHES!

      Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters!   The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.   Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice. The first official product for the highly-anticipated fifth edition of the Dungeons & Dragons tabletop […]

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  • Fellow geeks and gamers – we’ve all been in similar situations. Friends of ours that are into sports or dance clubs constantly hound us about being a Hobbit(minus the adventuring) because we never go out to loud venues and, instead, choose the private setting of a home in order to take in the latest Dr. Who  episode or to play Magic: The Gathering with friends. For too long geeks have been misunderstood and mislabeled as self-chosen social outcasts. And there may be some geeks out there that DO choose to live completely off the social grid. But that is not who I speak for…. I speak for the geeks that want a place to call our own. I am talking […]

    The Rise of Geek Bars: Dungeons & Drafts

    Fellow geeks and gamers – we’ve all been in similar situations. Friends of ours that are into sports or dance clubs constantly hound us about being a Hobbit(minus the adventuring) because we never go out to loud venues and, instead, choose the private setting of a home in order to take in the latest Dr. Who  episode or to play Magic: The Gathering with friends. For too long geeks have been misunderstood and mislabeled as self-chosen social outcasts. And there may be some geeks out there that DO choose to live completely off the social grid. But that is not who I speak for…. I speak for the geeks that want a place to call our own. I am talking […]

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  • If you’ve heard the name, but never played the game, than this review is for you.  Before I delve into a lengthy description let me state this for the record: To date, this is the best boardgame I have ever played! That said, the Lords of Waterdeep board game sat, wrapped in cellophane upon my game shelves for almost two months before we finally decided to crack it open.  I think the terrible cover art kept scaring me away, I’m sorry but I hail from the days of Larry Elmore and Jeff Easley.  Anyway, I finally gathered the courage to tear away the slick cellophane skin, and that’s what matters. Cracking open the box was a pleasure, albeit a bit […]

    Lords of Waterdeep

    If you’ve heard the name, but never played the game, than this review is for you.  Before I delve into a lengthy description let me state this for the record: To date, this is the best boardgame I have ever played! That said, the Lords of Waterdeep board game sat, wrapped in cellophane upon my game shelves for almost two months before we finally decided to crack it open.  I think the terrible cover art kept scaring me away, I’m sorry but I hail from the days of Larry Elmore and Jeff Easley.  Anyway, I finally gathered the courage to tear away the slick cellophane skin, and that’s what matters. Cracking open the box was a pleasure, albeit a bit […]

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  • The Expanded Shaman marks the second book in Open Designs’ New Paths series. Anyone paying attention is well aware of how well received the first installment (The Spell Less Ranger) was, and what type of pressure that places upon this book right off the bat. Question here then is, did Marc Radle have another bullet in the chamber? So let us take a look. Weighing in at 16 pages, with 10 pages of new material, 2 sheets for tracking wild shape and a spirit guide, cover, OGL, credit and ad (which would not fully load in my version of this PDF). Artwork is handled by the talented Rick Hershey, as those familiar with his style can easily recognize from the […]

    Open Design’s New Paths 2: Expanded Shaman

    The Expanded Shaman marks the second book in Open Designs’ New Paths series. Anyone paying attention is well aware of how well received the first installment (The Spell Less Ranger) was, and what type of pressure that places upon this book right off the bat. Question here then is, did Marc Radle have another bullet in the chamber? So let us take a look. Weighing in at 16 pages, with 10 pages of new material, 2 sheets for tracking wild shape and a spirit guide, cover, OGL, credit and ad (which would not fully load in my version of this PDF). Artwork is handled by the talented Rick Hershey, as those familiar with his style can easily recognize from the […]

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  • With a weight of 15 pages (cover and OGL eating two of those) this PDF starts us out with an absolutely gorgeous cover piece of art from Lin Bo. The iconography of this cover piece definitely convey the sense of ancient secrets of power. Internally, the artwork is B&W, with pieces ranging from good to OK. This PDF continues a new look from the SGG camp for layout, going with a full page cover and dual column with embedded artwork formatting approach. Editing and spelling both appeared to be excellent, nothing really jumped out and caught my attention. Building an entirely new game mechanic, and form of magic, from three spells essentially would be daunting to say the least. It’s […]

    SGG Power Word Spells, Lore of the First Language

    With a weight of 15 pages (cover and OGL eating two of those) this PDF starts us out with an absolutely gorgeous cover piece of art from Lin Bo. The iconography of this cover piece definitely convey the sense of ancient secrets of power. Internally, the artwork is B&W, with pieces ranging from good to OK. This PDF continues a new look from the SGG camp for layout, going with a full page cover and dual column with embedded artwork formatting approach. Editing and spelling both appeared to be excellent, nothing really jumped out and caught my attention. Building an entirely new game mechanic, and form of magic, from three spells essentially would be daunting to say the least. It’s […]

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  • Po’Kesteros, the latest offering in the Faces of the Tarnished Souk line shows just what can truly be done with the excellent Luckbringer class, in a very well executed manner. Following the standard Rite format of the dual column with embedded artwork (all B&W with two of the pieces being close up details taken from the excellent cover piece from Kimagu, and one being the cover piece from the second book in the Luckbringer series – 10 Luckbringer Feats. Editing/Spelling all looked good, and I found no stumbling blocks to interrupt the flow of reading or understanding, which is always a good thing. After OGL, credits and the rest, we are left with a solid 11 pages of material covering […]

    Latest Tarnished Souk, Po’Kesterous the Lostling

    Po’Kesteros, the latest offering in the Faces of the Tarnished Souk line shows just what can truly be done with the excellent Luckbringer class, in a very well executed manner. Following the standard Rite format of the dual column with embedded artwork (all B&W with two of the pieces being close up details taken from the excellent cover piece from Kimagu, and one being the cover piece from the second book in the Luckbringer series – 10 Luckbringer Feats. Editing/Spelling all looked good, and I found no stumbling blocks to interrupt the flow of reading or understanding, which is always a good thing. After OGL, credits and the rest, we are left with a solid 11 pages of material covering […]

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  • The first thing one can not escape when scanning through the 488 pages of Goodman Games Dungeon Crawl Classic (DCC) Core Rule Book is the art. It’s everywhere, and I do mean, everywhere. The TOC is laid out inside art panels held up by characters, credits, play tester thank yous, designer notes, all tucked into the artwork, that is…for lack of better explanation, straight out of the 70’s. Seriously, this IS your daddy’s artwork folks lol. The art instantly took me back to my childhood and the style of RPG games that were on the shelves at my local game-store when I first got into role playing as a hobby. Is it cheezy art? Oh yeah, but in all the […]

    Goodman Games Delivers With Dungeon Crawl Classic

    The first thing one can not escape when scanning through the 488 pages of Goodman Games Dungeon Crawl Classic (DCC) Core Rule Book is the art. It’s everywhere, and I do mean, everywhere. The TOC is laid out inside art panels held up by characters, credits, play tester thank yous, designer notes, all tucked into the artwork, that is…for lack of better explanation, straight out of the 70’s. Seriously, this IS your daddy’s artwork folks lol. The art instantly took me back to my childhood and the style of RPG games that were on the shelves at my local game-store when I first got into role playing as a hobby. Is it cheezy art? Oh yeah, but in all the […]

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  • Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with. A spell-less Ranger….this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter….so let us take a look and see if Mr. […]

    Open Design’s New Path – The Expanded Spell-less Ranger

    Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with. A spell-less Ranger….this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter….so let us take a look and see if Mr. […]

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  • Weighing in at 52 pages, with 6 pages going to the basics (cover/OGL/etc.), 1 page going to a fully linked TOC, which I love to see, as sometimes I don’t want to waste my screen space with the bookmarks (which this PDF is fully stacked on as well by the way) dashboard open. One nice touch added throughout the PDF is a link BACK to the TOC, so that if you are using it in-place of the bookmarks, you actually can navigate via this method. So, counting with me? We’re down to 45 pages currently, from there we have 15 pages of maps…yes, 15. Two of those are the same full ship, dissected by levels (with a style that reminded […]

    Grave Undertakings: The Ship of Fools

    Weighing in at 52 pages, with 6 pages going to the basics (cover/OGL/etc.), 1 page going to a fully linked TOC, which I love to see, as sometimes I don’t want to waste my screen space with the bookmarks (which this PDF is fully stacked on as well by the way) dashboard open. One nice touch added throughout the PDF is a link BACK to the TOC, so that if you are using it in-place of the bookmarks, you actually can navigate via this method. So, counting with me? We’re down to 45 pages currently, from there we have 15 pages of maps…yes, 15. Two of those are the same full ship, dissected by levels (with a style that reminded […]

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  • The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

    Genius Guide to The Vanguard gets an Overhaul

    The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

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  • In a role-playing game industry flooded with a multitude of time saving tools, Lone Wolf Development has accomplished not only standing out; but setting the standard. For those of you out there not in the know, Lone Wolf Development is the driving creative force behind several different software based tools, including the one this review will be covering: HERO LAB. Now officially speaking, Hero Lab is available for several different game systems ranging from various incarnations of D&D (with 3.5 and 4e available), to Pathfinder, Shadowrun, Call of Cthulu, Savage Worlds and 2nd/3rd editions of Mutant’s and Masterminds all being available as core systems one can purchase for use with this program. Why do I point out the officially speaking […]

    Hero Lab, best GM tool on the market

    In a role-playing game industry flooded with a multitude of time saving tools, Lone Wolf Development has accomplished not only standing out; but setting the standard. For those of you out there not in the know, Lone Wolf Development is the driving creative force behind several different software based tools, including the one this review will be covering: HERO LAB. Now officially speaking, Hero Lab is available for several different game systems ranging from various incarnations of D&D (with 3.5 and 4e available), to Pathfinder, Shadowrun, Call of Cthulu, Savage Worlds and 2nd/3rd editions of Mutant’s and Masterminds all being available as core systems one can purchase for use with this program. Why do I point out the officially speaking […]

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  •   The Secrets of the Inquisitor, the latest offering from Rite publishing in the Secrets of…series weighs in at 23 pages, with a cover, credits page, OGL and one ad, leaving us with 19 pages of new Inquisitor goodness. The formatting follows the standard dual column approach, and where as there are some odd spacing effects from time to time within the text, that while slightly distracting to the eye, they do not in any way detract from the understanding of the material. Artwork is both old and new, stock and original. One of the things that, to me, truly makes Rite’s books stand out from other companies when it comes to the visual aspect, is their usage of artwork […]

    Rite Publishing’s Secrets of the Inquisitor

      The Secrets of the Inquisitor, the latest offering from Rite publishing in the Secrets of…series weighs in at 23 pages, with a cover, credits page, OGL and one ad, leaving us with 19 pages of new Inquisitor goodness. The formatting follows the standard dual column approach, and where as there are some odd spacing effects from time to time within the text, that while slightly distracting to the eye, they do not in any way detract from the understanding of the material. Artwork is both old and new, stock and original. One of the things that, to me, truly makes Rite’s books stand out from other companies when it comes to the visual aspect, is their usage of artwork […]

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  • Weighing in at 33 pages (with front cover, ToC, and just over 2 pages for OGL) this PDF delivers roughly 28 pages of new material for the Legendary series from Purple Duck Games. The sixth book in the series, the focus is on those suits of armor that never fail to inspire the grandest of tales, and the most epic of songs, I speak of course, of Legendary Armor. The suit, found bathed in a beam of sunlight, sequestered away from the world, awaiting that perfect someone, in short that suit we as players all secretly hoped our GM’s would someday place within our path. First thing I noticed looking through this PDF was the inclusion of art for every […]

    Purple Duck Games Delivers Again With Legendary VI: Legendary Armor

    Weighing in at 33 pages (with front cover, ToC, and just over 2 pages for OGL) this PDF delivers roughly 28 pages of new material for the Legendary series from Purple Duck Games. The sixth book in the series, the focus is on those suits of armor that never fail to inspire the grandest of tales, and the most epic of songs, I speak of course, of Legendary Armor. The suit, found bathed in a beam of sunlight, sequestered away from the world, awaiting that perfect someone, in short that suit we as players all secretly hoped our GM’s would someday place within our path. First thing I noticed looking through this PDF was the inclusion of art for every […]

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  • The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

    Complete Kobold Guide to Game Design

    The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

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  • Wizards of the Coast has just launched a brand new hub of information for D&D Next, the “next” iteration of the game, at http://www.wizards.com/DnD/DnDNext.aspx. The new page features all the latest and greatest on D&D Next including articles from Wizards, discussions about the future of the game, and seminar transcripts from the recent D&D Experience event. It will also soon house features like Live Chats, a calendar of upcoming events and, once playtesting begins, materials will be available for download through this page. (Please note that this new site does not signify the start of playtesting – we will, of course, let you know once that begins!) Also, as you may have noticed, the D&D site has been redesigned with a spiffy new look […]

    D&D NEXT has a new home on Wizards.com!

    Wizards of the Coast has just launched a brand new hub of information for D&D Next, the “next” iteration of the game, at http://www.wizards.com/DnD/DnDNext.aspx. The new page features all the latest and greatest on D&D Next including articles from Wizards, discussions about the future of the game, and seminar transcripts from the recent D&D Experience event. It will also soon house features like Live Chats, a calendar of upcoming events and, once playtesting begins, materials will be available for download through this page. (Please note that this new site does not signify the start of playtesting – we will, of course, let you know once that begins!) Also, as you may have noticed, the D&D site has been redesigned with a spiffy new look […]

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  • The first time I held the original D&D Red Box in my hands I was 8 years old. My friend Khidr had received the Dungeons & Dragons Red Box as a gift from his Aunt and Uncle. It came with the Players Handbook and Dungeon Masters Guide. Those rule books seemed intimidating at the time, but now I think back and laugh at how simple they were compared to most. We also received what truly got us involved in role-playing games, a set of polyhedron dice. Completely alien to us, these dice were like little treasures that required diligent safekeeping.  Strange shapes in a myriad of colors, this was what caused us to pull up chairs to what would become […]

    Dungeons & Dragons 4th edition – the Red Box

    The first time I held the original D&D Red Box in my hands I was 8 years old. My friend Khidr had received the Dungeons & Dragons Red Box as a gift from his Aunt and Uncle. It came with the Players Handbook and Dungeon Masters Guide. Those rule books seemed intimidating at the time, but now I think back and laugh at how simple they were compared to most. We also received what truly got us involved in role-playing games, a set of polyhedron dice. Completely alien to us, these dice were like little treasures that required diligent safekeeping.  Strange shapes in a myriad of colors, this was what caused us to pull up chairs to what would become […]

    Continue Reading...

  • Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Wizards of the Coast has launched a new line of products from board games to traditional RPG products which feature the City of Neverwinter. I had the opportunity to get my hands on the Neverwinter Campaign Setting hard backed book that was recently released for the Dungeons & Dragons 4th edition game. This Book contains pretty much everything you will need to know about the city of Neverwinter. It introduces you to the people […]

    D&D: Neverwinter Campaign Setting

    Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Wizards of the Coast has launched a new line of products from board games to traditional RPG products which feature the City of Neverwinter. I had the opportunity to get my hands on the Neverwinter Campaign Setting hard backed book that was recently released for the Dungeons & Dragons 4th edition game. This Book contains pretty much everything you will need to know about the city of Neverwinter. It introduces you to the people […]

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  • Matt Wilson, Chief Creative Officer of Privateer Press & Director of the film Wolfsbane sat down with NERD TREK for an exclusive interview.  Privateer Press is responsible for the WARMACHINE product line as well as HORDES, IRON KINGDOMS, and No Quarter Magazine.  The movie Wolfsbane is Wilson’s first foray into the film industry and is a steam-punk twist on the classic tale of Little Red Riding Hood.   JN:  Hello Matt, thanks for taking the time to meet with NERD TREK and answer some questions!   MW: My pleasure! I’m sorry it’s taken me so long to be able to get back to you. I think this has been, quite possibly, one of the busiest years of my life due in no small part […]

    NERD TREK interview with Matt Wilson of Privateer Press!

    Matt Wilson, Chief Creative Officer of Privateer Press & Director of the film Wolfsbane sat down with NERD TREK for an exclusive interview.  Privateer Press is responsible for the WARMACHINE product line as well as HORDES, IRON KINGDOMS, and No Quarter Magazine.  The movie Wolfsbane is Wilson’s first foray into the film industry and is a steam-punk twist on the classic tale of Little Red Riding Hood.   JN:  Hello Matt, thanks for taking the time to meet with NERD TREK and answer some questions!   MW: My pleasure! I’m sorry it’s taken me so long to be able to get back to you. I think this has been, quite possibly, one of the busiest years of my life due in no small part […]

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  • The Legend of Drizzt board game is part of the Adventure System Board Games by Wizards of the Coast. These games are designed as a co-op experience with no DM required! In this game you get to play as Drizzt and his companions. It contains scenarios set around the city of Neverwinter. You will be getting a lot of Drizzt and his followers throughout your adventures in this board game.  For those of you who don’t already know, Drizzt Do’Urden is the most famous character in the Forgotten Realms world.  Created by R.A. Salvatore and featured in his New York Times Best Selling novels, Drizzt and his companions have become a fantasy staple for fantasy fans and RPG fanatics alike! […]

    THE LEGEND OF DRIZZT Board Game

    The Legend of Drizzt board game is part of the Adventure System Board Games by Wizards of the Coast. These games are designed as a co-op experience with no DM required! In this game you get to play as Drizzt and his companions. It contains scenarios set around the city of Neverwinter. You will be getting a lot of Drizzt and his followers throughout your adventures in this board game.  For those of you who don’t already know, Drizzt Do’Urden is the most famous character in the Forgotten Realms world.  Created by R.A. Salvatore and featured in his New York Times Best Selling novels, Drizzt and his companions have become a fantasy staple for fantasy fans and RPG fanatics alike! […]

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  • Have you heard about this new website Adventureaweek.com?  If you’re a RPG fanatic and miss Wizards “Map-a-Week” or Dungeon Magazine you’re in for a treat!  World famous cartographer and illustrator Todd Gamble (D&D 3.5, Forgotten Realms, 3x ENnie Award, Origin Award) and Lead Game Developer Jonathan Nelson have started a new website featuring a new original adventure module every week! The best part is that you can run the adventures right off their website and everything is hyperlinked to the SRD for both 3.5 OGL game systems and the Pathfinder RPG.  Yes, that picture to the right is me running a Pathfinder sesssion entirely off my iPad!  I didn’t even need a GM screen!!!  😛  It doesn’t get much better […]

    WANT THIS LOOT? RPG Contest!

    Have you heard about this new website Adventureaweek.com?  If you’re a RPG fanatic and miss Wizards “Map-a-Week” or Dungeon Magazine you’re in for a treat!  World famous cartographer and illustrator Todd Gamble (D&D 3.5, Forgotten Realms, 3x ENnie Award, Origin Award) and Lead Game Developer Jonathan Nelson have started a new website featuring a new original adventure module every week! The best part is that you can run the adventures right off their website and everything is hyperlinked to the SRD for both 3.5 OGL game systems and the Pathfinder RPG.  Yes, that picture to the right is me running a Pathfinder sesssion entirely off my iPad!  I didn’t even need a GM screen!!!  😛  It doesn’t get much better […]

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  • RPTools is an open source tool set for PC designed to enhance pen and paper role-playing games.  If you’re a RPG fanatic you are probably already aware of these tools or at least heard of them from your fellow gamers.  After experimenting with the tools in my own Pathfinder and D&D games I decided to dig a little deeper and obtain an interview with the folks who have made these tools openly available to the general public! NERD TREK interview with Frank Edwards & Keith Athey of RPTools.   Jonathan Nerdtrek:  Hello Keith!  Please tell our readers a bit about your RPTools programs and your role within the company. Keith Athey:  RPTools is a community devoted to producing open source […]

    RPTools: Open Source Tools for Pen & Paper RPGs

    RPTools is an open source tool set for PC designed to enhance pen and paper role-playing games.  If you’re a RPG fanatic you are probably already aware of these tools or at least heard of them from your fellow gamers.  After experimenting with the tools in my own Pathfinder and D&D games I decided to dig a little deeper and obtain an interview with the folks who have made these tools openly available to the general public! NERD TREK interview with Frank Edwards & Keith Athey of RPTools.   Jonathan Nerdtrek:  Hello Keith!  Please tell our readers a bit about your RPTools programs and your role within the company. Keith Athey:  RPTools is a community devoted to producing open source […]

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  • Matt Wilson, Chief Creative Officer of Privateer Press & Director of the film Wolfsbane will be sitting down with NERD TREK for an exclusive interview. Privateer Press is responsible for the WARMACHINE product line as well as HORDES, IRON KINGDOMS, and No Quarter Magazine. The movie Wolfsbane is Wilson’s first foray into the film industry and is a modern day twist on the classic tale of Little Red Riding Hood. Now is your chance to have your questions answered directly by Matt Wilson!  

    Submit your Questions for Matt Wilson of Privateer Press

    Matt Wilson, Chief Creative Officer of Privateer Press & Director of the film Wolfsbane will be sitting down with NERD TREK for an exclusive interview. Privateer Press is responsible for the WARMACHINE product line as well as HORDES, IRON KINGDOMS, and No Quarter Magazine. The movie Wolfsbane is Wilson’s first foray into the film industry and is a modern day twist on the classic tale of Little Red Riding Hood. Now is your chance to have your questions answered directly by Matt Wilson!  

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  • At PAX Prime 2011, Loveless and I had the opportunity to sit down with Laura Tommervik and Shelly Mazzanoble from Wizards of the Coast and talk about their new line of products featuring the city of Neverwinter in the Forgotten Realms. I started out the conversation by voicing my familiarity with the Dungeons & Dragons game and reluctance to proceed from 3.5 into the new D&D 4th edition. I explained to Laura that most of my acquaintances have passed along negative feedback regarding the 4th edition of D&D. Much of the feedback I have received referred to D&D 4e as “tabletop WoW” or “a game focused entirely on tactical combat.” Laura’s response was both diplomatic and insightful, “The Dungeons & […]

    D&D: Neverwinter – Wizard’s Fiery Phoenix?

    At PAX Prime 2011, Loveless and I had the opportunity to sit down with Laura Tommervik and Shelly Mazzanoble from Wizards of the Coast and talk about their new line of products featuring the city of Neverwinter in the Forgotten Realms. I started out the conversation by voicing my familiarity with the Dungeons & Dragons game and reluctance to proceed from 3.5 into the new D&D 4th edition. I explained to Laura that most of my acquaintances have passed along negative feedback regarding the 4th edition of D&D. Much of the feedback I have received referred to D&D 4e as “tabletop WoW” or “a game focused entirely on tactical combat.” Laura’s response was both diplomatic and insightful, “The Dungeons & […]

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  • The following is an interview with Cartographer, Graphic Designer, Illustrator, and Model Scenery Creator Todd Gamble who spent a number of years working for Wizards of the Coast on the Forgotten Realms Campaign Setting for Dungeons and Dragons.  For me, he has been a creative influence for many years as well as a positive influence in the small logging town of Snoqualmie.  The quaint city of Snoqualmie is deep in the rain covered Cascade Foothills of Washington State.  It was a pleasure to meet with Todd and take a short journey into his past accomplishments.  Please join us now as we travel into the creative realm of Todd Gamble, artist magnificent! Jon: So, you worked at Wizards of the Coast for […]

    Interview with Todd Gamble: Forgotten Realms Cartographer

    The following is an interview with Cartographer, Graphic Designer, Illustrator, and Model Scenery Creator Todd Gamble who spent a number of years working for Wizards of the Coast on the Forgotten Realms Campaign Setting for Dungeons and Dragons.  For me, he has been a creative influence for many years as well as a positive influence in the small logging town of Snoqualmie.  The quaint city of Snoqualmie is deep in the rain covered Cascade Foothills of Washington State.  It was a pleasure to meet with Todd and take a short journey into his past accomplishments.  Please join us now as we travel into the creative realm of Todd Gamble, artist magnificent! Jon: So, you worked at Wizards of the Coast for […]

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  • Take a short pause in your day to reflect on your D&D legacy, the RPG games that you used to play with friends when there were no limits on time and anything was possible.  Take a moment and share those memories with us today in the comments section below, and if you have the time read this article where I lament over the death of my youth and subsequent loss of free time. When I was a teenager in school, without a job, and spending summers with my friends we used to game like there was no tomorrow.  Our game of choice was AD&D 2nd edition and we played in all the campaign settings.  Our favorites were Forgotten Realms, Dark […]

    D&D the Good Old Days: Share your Stories

    Take a short pause in your day to reflect on your D&D legacy, the RPG games that you used to play with friends when there were no limits on time and anything was possible.  Take a moment and share those memories with us today in the comments section below, and if you have the time read this article where I lament over the death of my youth and subsequent loss of free time. When I was a teenager in school, without a job, and spending summers with my friends we used to game like there was no tomorrow.  Our game of choice was AD&D 2nd edition and we played in all the campaign settings.  Our favorites were Forgotten Realms, Dark […]

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