Wojciech Gruchala Archive

  • Kemonomimi – Moe Races This pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages, so let’s take a look!   “When the kami placed their thumbprint unto the forehead of man, bretahing life into the husks of flesh, they wept tears of sorrow. Looking upon their children playing upon the ground, rolling in the fields of grass and running alone through lush tracks of wilderness, the Kami felt the hollowness of the human heartbeat, thumping alone.” This is the beginning of the legend that talks of the creation of the kemonomimi, and it is but the beginning of a rather flavorful origin-myth, which is subsequently enhanced via age, […]

    Kemonomimi – Moe Races

    Kemonomimi – Moe Races This pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages, so let’s take a look!   “When the kami placed their thumbprint unto the forehead of man, bretahing life into the husks of flesh, they wept tears of sorrow. Looking upon their children playing upon the ground, rolling in the fields of grass and running alone through lush tracks of wilderness, the Kami felt the hollowness of the human heartbeat, thumping alone.” This is the beginning of the legend that talks of the creation of the kemonomimi, and it is but the beginning of a rather flavorful origin-myth, which is subsequently enhanced via age, […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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  • Terrors of Obsidian Apocalypse: Haunts This supplement clocks in at 9 pages, 1 page front cover, 1 page SRD/editorial, 2 pages form-fillable character-sheets, 1 page mini-monster-sheets, leaving us with 4 pages of haunts, so let’s take a look!   This pdf provides a collection of haunts, obviously, one ranging from CR 1 to CR 10. The respective haunts follow a nice formatting, with CL, XP-values, CRs etc. being provided alongside a short flavor-text and, obviously, triggers, hp and all required pieces of information.   Now haunts constitute one of my favorite innovations that came out of Pathfinder, as a franchise, not as a system – I’ll always fondly remember entering Foxglove manor for the first time, with downright brilliant spooks […]

    Terrors of Obsidian Apocalypse: Haunts

    Terrors of Obsidian Apocalypse: Haunts This supplement clocks in at 9 pages, 1 page front cover, 1 page SRD/editorial, 2 pages form-fillable character-sheets, 1 page mini-monster-sheets, leaving us with 4 pages of haunts, so let’s take a look!   This pdf provides a collection of haunts, obviously, one ranging from CR 1 to CR 10. The respective haunts follow a nice formatting, with CL, XP-values, CRs etc. being provided alongside a short flavor-text and, obviously, triggers, hp and all required pieces of information.   Now haunts constitute one of my favorite innovations that came out of Pathfinder, as a franchise, not as a system – I’ll always fondly remember entering Foxglove manor for the first time, with downright brilliant spooks […]

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  • Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

    Liber Influxus Communis: The Book of Collective Influence

    Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

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  • Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

    Obsidian Apocalypse

    Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

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  • Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

    Prepare for War: Basic Training Manual

    Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

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  • Supporting Roles: Commander & Centurion This pdf is 10 pages long, 1 page front cover, 1 page editorial, 3/th of a page SRD, leaving 7 1/4 pages of content for  new class and its PrC, so let’s check out the Commander!   The Commander class gets d10, 4+Int skills per level, full BAB, good will- and fort-saves, proficiency with simple and martial weapons as well as all armors and shields except tower shields. Beyond that, the class is all about commanding troops in battle and enhancing allies.   Commanders have a commanding presence aura of 30 ft around them, which expands by yet another 30 ft. every five levels and works only if the commander is not paralyzed, petrified etc. […]

    Supporting Roles: Commander & Centurion

    Supporting Roles: Commander & Centurion This pdf is 10 pages long, 1 page front cover, 1 page editorial, 3/th of a page SRD, leaving 7 1/4 pages of content for  new class and its PrC, so let’s check out the Commander!   The Commander class gets d10, 4+Int skills per level, full BAB, good will- and fort-saves, proficiency with simple and martial weapons as well as all armors and shields except tower shields. Beyond that, the class is all about commanding troops in battle and enhancing allies.   Commanders have a commanding presence aura of 30 ft around them, which expands by yet another 30 ft. every five levels and works only if the commander is not paralyzed, petrified etc. […]

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