wonders Archive

  • The Clockwork Wonders of Brandlehill (Revised Edition) This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC/module summary and 2 pages of SRD, leaving us with 32 pages of content, so let’s take a look! This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition – almost 3 pages are devoted to […]

    The Clockwork Wonders of Brandlehill (Revised Edition)

    The Clockwork Wonders of Brandlehill (Revised Edition) This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC/module summary and 2 pages of SRD, leaving us with 32 pages of content, so let’s take a look! This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition – almost 3 pages are devoted to […]

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  • The Clockwork Wonders of Brandlehill This module is 35 pages long, 1 page front cover, 1 page editorial, 1/2 page ToC, leaving us with 32 1/2 pages of content – and a missing SRD that needs to be included in the pdf. EDIT: SRD has been added.   This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition […]

    Clockwork Wonders of Brandlehill

    The Clockwork Wonders of Brandlehill This module is 35 pages long, 1 page front cover, 1 page editorial, 1/2 page ToC, leaving us with 32 1/2 pages of content – and a missing SRD that needs to be included in the pdf. EDIT: SRD has been added.   This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition […]

    Continue Reading...