World Archive

  • Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

    Veranthea Codex: The 5th World

    Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

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  • Letters from the Flaming Crab: World Tree This installment of the impressive “Letters from the Flaming Crab”-series clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   So, before you’re asking – this is not a straight rehash of the classic idea of the world tree as known from Norse myths and the like; instead, we have a contextualization of the idea within the reality of the game. Touched by the dryad Endainne, the oak that was to grow into the colossal tree featured herein would grow, however, to proportions only dwarfed by the cosmic tree of said myths – at […]

    Letters from the Flaming Crab: World Tree

    Letters from the Flaming Crab: World Tree This installment of the impressive “Letters from the Flaming Crab”-series clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   So, before you’re asking – this is not a straight rehash of the classic idea of the world tree as known from Norse myths and the like; instead, we have a contextualization of the idea within the reality of the game. Touched by the dryad Endainne, the oak that was to grow into the colossal tree featured herein would grow, however, to proportions only dwarfed by the cosmic tree of said myths – at […]

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  • Player’s Guide to the World of Xoth This FREE player’s guide to the world of Xoth clocks in at 60 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 55 pages of content, so let’s take a look!   Wait, before we do…a couple of notes – this uses the PFRPG-rules, but, as the cover should make abundantly clear, this setting is one indebted to Howard, Clark Ashton Smith, Fritz Leiber, Michael Moorcock, etc. – in short, this is Sword & Sorcery and not Tolkienesque high-fantasy.   *GASP* I know, I know. I’ve read the rants and ramblings…plenty of them, in fact. So let me dispel these flawed […]

    Player’s Guide to the World of Xoth

    Player’s Guide to the World of Xoth This FREE player’s guide to the world of Xoth clocks in at 60 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 55 pages of content, so let’s take a look!   Wait, before we do…a couple of notes – this uses the PFRPG-rules, but, as the cover should make abundantly clear, this setting is one indebted to Howard, Clark Ashton Smith, Fritz Leiber, Michael Moorcock, etc. – in short, this is Sword & Sorcery and not Tolkienesque high-fantasy.   *GASP* I know, I know. I’ve read the rants and ramblings…plenty of them, in fact. So let me dispel these flawed […]

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  • World’s End This module clocks in at a massive 69 pages, 1 page front cover, 1 page editorial, slightly more than 1 page ToC, 1 page SRD, leaving us with 66 pages of content, so let’s take a look!   But before we do, I should not fail to mention that 9 pages of the module are devoted to spell, bestiary and item references – this means that you don’t need to do any book-flipping when running this module. Kudos! Better yet, we actually get fluff for the respective creatures, all written and provided for your convenience. Similarly, in the tradition of 4 Dollar Dungeons, we receive an art appendix, which contains all the art, ready to be printed out. […]

    World’s End

    World’s End This module clocks in at a massive 69 pages, 1 page front cover, 1 page editorial, slightly more than 1 page ToC, 1 page SRD, leaving us with 66 pages of content, so let’s take a look!   But before we do, I should not fail to mention that 9 pages of the module are devoted to spell, bestiary and item references – this means that you don’t need to do any book-flipping when running this module. Kudos! Better yet, we actually get fluff for the respective creatures, all written and provided for your convenience. Similarly, in the tradition of 4 Dollar Dungeons, we receive an art appendix, which contains all the art, ready to be printed out. […]

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  • Weird New World (OSR) This module/sandbox clocks in at 62 pages, 1 page front cover, 1 page editorial, leaving us with 60 pages of content, though these pages are formatted for the A5 (6” by 9” booklet)-size, which means you can pretty easily fit 4 pages of content on one sheet of paper when you’re printing this out.   All right, so this represents pretty much one of the experiences where I got a book merely for completion’s sake. The title “Weird New World” did not appeal to me and neither did the cover…but I am very much happy that I did get this book.   So, what is this? In short, it is a depiction of a fantastic version […]

    Weird New World (OSR)

    Weird New World (OSR) This module/sandbox clocks in at 62 pages, 1 page front cover, 1 page editorial, leaving us with 60 pages of content, though these pages are formatted for the A5 (6” by 9” booklet)-size, which means you can pretty easily fit 4 pages of content on one sheet of paper when you’re printing this out.   All right, so this represents pretty much one of the experiences where I got a book merely for completion’s sake. The title “Weird New World” did not appeal to me and neither did the cover…but I am very much happy that I did get this book.   So, what is this? In short, it is a depiction of a fantastic version […]

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  • The World of Synnibarr 3rd edition: The Ultimate Adventurers Guide I 3.06 This massive pdf clocks in at 172 pages, 2 pages of editorial, 1 page foreword, 2 pages of backer-thanks, 1 page ToC, leaving us with 166 pages of content. Two of these pages are devoted to char-sheets. One page contains basically a GM cheat-sheet and the pdf comes with a massive index of 10 pages, which actually helps navigating the massive book.   This review was commissioned by my patreons as a prioritized review.   So, Synnibarr. Yeah. I know. We all have read the reviews of the previous editions, know it to be an incredibly crunch-dense and somewhat obtuse system. So how does this edition fare? Well, […]

    The World of Synnibarr 3rd edition: The Ultimate Adventurers Guide I 3.06

    The World of Synnibarr 3rd edition: The Ultimate Adventurers Guide I 3.06 This massive pdf clocks in at 172 pages, 2 pages of editorial, 1 page foreword, 2 pages of backer-thanks, 1 page ToC, leaving us with 166 pages of content. Two of these pages are devoted to char-sheets. One page contains basically a GM cheat-sheet and the pdf comes with a massive index of 10 pages, which actually helps navigating the massive book.   This review was commissioned by my patreons as a prioritized review.   So, Synnibarr. Yeah. I know. We all have read the reviews of the previous editions, know it to be an incredibly crunch-dense and somewhat obtuse system. So how does this edition fare? Well, […]

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  • Thunderscape: The World of Aden Campaign Setting This massive campaign book clocks in at 227 pages, 1 page front cover, 1 page ToC, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 221 pages of content, so let’s take a look, all right?   Now, if I utilize my usual level of detail and analyze everything down to the feat-level, we’ll be here next Christmas, so please bear with me while I present this book’s content in slightly broader strokes.   After introductory prose and well-drawn maps as well as a general introduction, we begin this book with the section on races, discussing the core-races and their roles within the setting of Aden first – […]

    Thunderscape: The World of Aden Campaign Setting

    Thunderscape: The World of Aden Campaign Setting This massive campaign book clocks in at 227 pages, 1 page front cover, 1 page ToC, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 221 pages of content, so let’s take a look, all right?   Now, if I utilize my usual level of detail and analyze everything down to the feat-level, we’ll be here next Christmas, so please bear with me while I present this book’s content in slightly broader strokes.   After introductory prose and well-drawn maps as well as a general introduction, we begin this book with the section on races, discussing the core-races and their roles within the setting of Aden first – […]

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  • World of Obsidian Apocalypse: Life after Undeath This expansion to LPJr Design’s glorious apocalypse-toolbox clocks in at 25 pages, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving 21 pages. Of these, one is a buff-sheet, 2 are devoted to a character-sheet, 1 to a combat/initiative tracker sheet and 1 to micro-monster-sheets, leaving us with 16 pages of content, so let’s take a look!   We begin, as in the core-book for these apocalypses, with a very brief timeline of destruction in the last 100 years, explaining how things gradually became worse and worse – this time around, the very veil separating life from death has thinned – dangerously so. Sounds familiar? Well, this is essentially Obsidian […]

    World of Obsidian Apocalypse: Life after Undeath

    World of Obsidian Apocalypse: Life after Undeath This expansion to LPJr Design’s glorious apocalypse-toolbox clocks in at 25 pages, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving 21 pages. Of these, one is a buff-sheet, 2 are devoted to a character-sheet, 1 to a combat/initiative tracker sheet and 1 to micro-monster-sheets, leaving us with 16 pages of content, so let’s take a look!   We begin, as in the core-book for these apocalypses, with a very brief timeline of destruction in the last 100 years, explaining how things gradually became worse and worse – this time around, the very veil separating life from death has thinned – dangerously so. Sounds familiar? Well, this is essentially Obsidian […]

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  • Today we’ll take a look at one of the rare modules that managed to blow me away:   Midgard Adventures: To the Edge of the World   This module for the Midgard Campaign Setting is 23 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 19 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right! Still here? This module is all about epic high fantasy – at 2nd level! Simez Rothgazzi, leader of the high order of geomancers, has a proposal for the PCs – They are to visit the island of Karn’lothra, […]

    To the Edge of the World

    Today we’ll take a look at one of the rare modules that managed to blow me away:   Midgard Adventures: To the Edge of the World   This module for the Midgard Campaign Setting is 23 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 19 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right! Still here? This module is all about epic high fantasy – at 2nd level! Simez Rothgazzi, leader of the high order of geomancers, has a proposal for the PCs – They are to visit the island of Karn’lothra, […]

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  • Today I’ll be taking a look at the planar source book of Open Design,   Dark Roads and Golden Hells   This pdf is 111 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving a total of 106 pages of content, so let’s take a look!   Disclaimer: I was a patron of this project, but didn’t contribute due to time-concerns.   All right cutter, I see you’re rather clueless about them’s roads, so here’s the chant: The pdf kicks off with a rather interesting treatise on the nature of planes, making the outer planes essentially a foundation spawned from the soul essence of beings, entwined with an ever-swelling tide […]

    Dark Roads & Golden Hells – and Shadow Planes & Pocket Worlds

    Today I’ll be taking a look at the planar source book of Open Design,   Dark Roads and Golden Hells   This pdf is 111 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving a total of 106 pages of content, so let’s take a look!   Disclaimer: I was a patron of this project, but didn’t contribute due to time-concerns.   All right cutter, I see you’re rather clueless about them’s roads, so here’s the chant: The pdf kicks off with a rather interesting treatise on the nature of planes, making the outer planes essentially a foundation spawned from the soul essence of beings, entwined with an ever-swelling tide […]

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  • Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

    EZG reviews Zeitgeist I – The Island at the Axis of the World

    Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

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