World Archive

  • Weird New World (OSR) This module/sandbox clocks in at 62 pages, 1 page front cover, 1 page editorial, leaving us with 60 pages of content, though these pages are formatted for the A5 (6” by 9” booklet)-size, which means you can pretty easily fit 4 pages of content on one sheet of paper when you’re printing this out.   All right, so this represents pretty much one of the experiences where I got a book merely for completion’s sake. The title “Weird New World” did not appeal to me and neither did the cover…but I am very much happy that I did get this book.   So, what is this? In short, it is a depiction of a fantastic version […]

    Weird New World (OSR)

    Weird New World (OSR) This module/sandbox clocks in at 62 pages, 1 page front cover, 1 page editorial, leaving us with 60 pages of content, though these pages are formatted for the A5 (6” by 9” booklet)-size, which means you can pretty easily fit 4 pages of content on one sheet of paper when you’re printing this out.   All right, so this represents pretty much one of the experiences where I got a book merely for completion’s sake. The title “Weird New World” did not appeal to me and neither did the cover…but I am very much happy that I did get this book.   So, what is this? In short, it is a depiction of a fantastic version […]

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  • The World of Synnibarr 3rd edition: The Ultimate Adventurers Guide I 3.06 This massive pdf clocks in at 172 pages, 2 pages of editorial, 1 page foreword, 2 pages of backer-thanks, 1 page ToC, leaving us with 166 pages of content. Two of these pages are devoted to char-sheets. One page contains basically a GM cheat-sheet and the pdf comes with a massive index of 10 pages, which actually helps navigating the massive book.   This review was commissioned by my patreons as a prioritized review.   So, Synnibarr. Yeah. I know. We all have read the reviews of the previous editions, know it to be an incredibly crunch-dense and somewhat obtuse system. So how does this edition fare? Well, […]

    The World of Synnibarr 3rd edition: The Ultimate Adventurers Guide I 3.06

    The World of Synnibarr 3rd edition: The Ultimate Adventurers Guide I 3.06 This massive pdf clocks in at 172 pages, 2 pages of editorial, 1 page foreword, 2 pages of backer-thanks, 1 page ToC, leaving us with 166 pages of content. Two of these pages are devoted to char-sheets. One page contains basically a GM cheat-sheet and the pdf comes with a massive index of 10 pages, which actually helps navigating the massive book.   This review was commissioned by my patreons as a prioritized review.   So, Synnibarr. Yeah. I know. We all have read the reviews of the previous editions, know it to be an incredibly crunch-dense and somewhat obtuse system. So how does this edition fare? Well, […]

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  • Thunderscape: The World of Aden Campaign Setting This massive campaign book clocks in at 227 pages, 1 page front cover, 1 page ToC, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 221 pages of content, so let’s take a look, all right?   Now, if I utilize my usual level of detail and analyze everything down to the feat-level, we’ll be here next Christmas, so please bear with me while I present this book’s content in slightly broader strokes.   After introductory prose and well-drawn maps as well as a general introduction, we begin this book with the section on races, discussing the core-races and their roles within the setting of Aden first – […]

    Thunderscape: The World of Aden Campaign Setting

    Thunderscape: The World of Aden Campaign Setting This massive campaign book clocks in at 227 pages, 1 page front cover, 1 page ToC, 2 pages of editorial, 1 page SRD, 1 page back cover, leaving us with 221 pages of content, so let’s take a look, all right?   Now, if I utilize my usual level of detail and analyze everything down to the feat-level, we’ll be here next Christmas, so please bear with me while I present this book’s content in slightly broader strokes.   After introductory prose and well-drawn maps as well as a general introduction, we begin this book with the section on races, discussing the core-races and their roles within the setting of Aden first – […]

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  • World of Obsidian Apocalypse: Life after Undeath This expansion to LPJr Design’s glorious apocalypse-toolbox clocks in at 25 pages, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving 21 pages. Of these, one is a buff-sheet, 2 are devoted to a character-sheet, 1 to a combat/initiative tracker sheet and 1 to micro-monster-sheets, leaving us with 16 pages of content, so let’s take a look!   We begin, as in the core-book for these apocalypses, with a very brief timeline of destruction in the last 100 years, explaining how things gradually became worse and worse – this time around, the very veil separating life from death has thinned – dangerously so. Sounds familiar? Well, this is essentially Obsidian […]

    World of Obsidian Apocalypse: Life after Undeath

    World of Obsidian Apocalypse: Life after Undeath This expansion to LPJr Design’s glorious apocalypse-toolbox clocks in at 25 pages, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving 21 pages. Of these, one is a buff-sheet, 2 are devoted to a character-sheet, 1 to a combat/initiative tracker sheet and 1 to micro-monster-sheets, leaving us with 16 pages of content, so let’s take a look!   We begin, as in the core-book for these apocalypses, with a very brief timeline of destruction in the last 100 years, explaining how things gradually became worse and worse – this time around, the very veil separating life from death has thinned – dangerously so. Sounds familiar? Well, this is essentially Obsidian […]

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  • Today we’ll take a look at one of the rare modules that managed to blow me away:   Midgard Adventures: To the Edge of the World   This module for the Midgard Campaign Setting is 23 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 19 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right! Still here? This module is all about epic high fantasy – at 2nd level! Simez Rothgazzi, leader of the high order of geomancers, has a proposal for the PCs – They are to visit the island of Karn’lothra, […]

    To the Edge of the World

    Today we’ll take a look at one of the rare modules that managed to blow me away:   Midgard Adventures: To the Edge of the World   This module for the Midgard Campaign Setting is 23 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 19 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right! Still here? This module is all about epic high fantasy – at 2nd level! Simez Rothgazzi, leader of the high order of geomancers, has a proposal for the PCs – They are to visit the island of Karn’lothra, […]

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  • Today I’ll be taking a look at the planar source book of Open Design,   Dark Roads and Golden Hells   This pdf is 111 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving a total of 106 pages of content, so let’s take a look!   Disclaimer: I was a patron of this project, but didn’t contribute due to time-concerns.   All right cutter, I see you’re rather clueless about them’s roads, so here’s the chant: The pdf kicks off with a rather interesting treatise on the nature of planes, making the outer planes essentially a foundation spawned from the soul essence of beings, entwined with an ever-swelling tide […]

    Dark Roads & Golden Hells – and Shadow Planes & Pocket Worlds

    Today I’ll be taking a look at the planar source book of Open Design,   Dark Roads and Golden Hells   This pdf is 111 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving a total of 106 pages of content, so let’s take a look!   Disclaimer: I was a patron of this project, but didn’t contribute due to time-concerns.   All right cutter, I see you’re rather clueless about them’s roads, so here’s the chant: The pdf kicks off with a rather interesting treatise on the nature of planes, making the outer planes essentially a foundation spawned from the soul essence of beings, entwined with an ever-swelling tide […]

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  • Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

    EZG reviews Zeitgeist I – The Island at the Axis of the World

    Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

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