ZEITGEIST Archive

  • Zeitgeist #11: Gorged on Ruins (PFRPG/4e) The 11th module of the groundbreaking Zeitgeist AP clocks in at a massive 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 85 pages of content, so let’s take a look!   This is an adventure-review and as such, it contains SPOILERS. Potential players should definitely jump to the conclusion. You do NOT want to SPOIL this saga for yourself. … .. . All right, only prospective GMs around? Sure? All right! The sun and stars are gone and the dread conspiracy of the Obscurati control the world, with the nation of Risur being the sole bastion against the […]

    Zeitgeist #11: Gorged on Ruins (PFRPG/4e)

    Zeitgeist #11: Gorged on Ruins (PFRPG/4e) The 11th module of the groundbreaking Zeitgeist AP clocks in at a massive 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 85 pages of content, so let’s take a look!   This is an adventure-review and as such, it contains SPOILERS. Potential players should definitely jump to the conclusion. You do NOT want to SPOIL this saga for yourself. … .. . All right, only prospective GMs around? Sure? All right! The sun and stars are gone and the dread conspiracy of the Obscurati control the world, with the nation of Risur being the sole bastion against the […]

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  • Zeitgeist #10: Godmind The 10th installment of the Zeitgeist AP clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 blank page, leaving us with 81 pages of content, so let’s take a look!   Now before I go into spoiler-territory, you have to know one thing: The Zeitgeist-team got it right this time around – my fears regarding the new rules of reality as presented in the review of #9 proved to be pretty much unjustified, with an appendix covering them in an easy-to-grasp and concise manner. Oh, and if until this point you’ve been annoyed by Zeitgeist’s campaign setting adhering to rules regarding magic that […]

    Zeitgeist #10: Godmind

    Zeitgeist #10: Godmind The 10th installment of the Zeitgeist AP clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 blank page, leaving us with 81 pages of content, so let’s take a look!   Now before I go into spoiler-territory, you have to know one thing: The Zeitgeist-team got it right this time around – my fears regarding the new rules of reality as presented in the review of #9 proved to be pretty much unjustified, with an appendix covering them in an easy-to-grasp and concise manner. Oh, and if until this point you’ve been annoyed by Zeitgeist’s campaign setting adhering to rules regarding magic that […]

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  • Zeitgeist #9 – The Last Starry Sky The ninth installment of the superb Zeitgeist AP clocks in at a whopping 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 100 (!!) pages of content – that’s more than some self-proclaimed mega-adventures out there…   This being an adventure-review, the following contains SPOILERS. As such, players wishing to play this intelligent and exceedingly ambitious AP should jump to the conclusion. … .. . All right, still here? We rejoin our loyal constables of the RHC in the realm of the Dreaming, the lands of the fey, where they were dumped after facing off against Nicodemus, the immortal […]

    Zeitgeist #9 – The Last Starry Sky

    Zeitgeist #9 – The Last Starry Sky The ninth installment of the superb Zeitgeist AP clocks in at a whopping 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 100 (!!) pages of content – that’s more than some self-proclaimed mega-adventures out there…   This being an adventure-review, the following contains SPOILERS. As such, players wishing to play this intelligent and exceedingly ambitious AP should jump to the conclusion. … .. . All right, still here? We rejoin our loyal constables of the RHC in the realm of the Dreaming, the lands of the fey, where they were dumped after facing off against Nicodemus, the immortal […]

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  • Zeitgeist #8: Diaspora The 8th installment of the (so far!) legendary Zeitgeist-saga clocks in at 99 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s take a look at whether this installment can keep up the stunning momentum of the saga!   This being an adventure-review, the following contains SPOILERS, including some minor ones for previous modules in the saga. Potential players of this massive AP should jump to the conclusion. … .. . All right, still here? “Memory is identity, identity is memory.” – Julian Barnes. No words would fit better the premise of this module, wherein Zeitgeist changes paces once […]

    Zeitgeist #8: Diaspora

    Zeitgeist #8: Diaspora The 8th installment of the (so far!) legendary Zeitgeist-saga clocks in at 99 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s take a look at whether this installment can keep up the stunning momentum of the saga!   This being an adventure-review, the following contains SPOILERS, including some minor ones for previous modules in the saga. Potential players of this massive AP should jump to the conclusion. … .. . All right, still here? “Memory is identity, identity is memory.” – Julian Barnes. No words would fit better the premise of this module, wherein Zeitgeist changes paces once […]

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  • Zeitgeist #7: Schism The 7th installment of the groundbreaking Zeitgeist AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, for a massive 90 pages – so can this module stand up to the ridiculous high quality of its predecessors?   In order to find that out, this review will need to delve deep into SPOILER-territory – potential players should definitely jump to the conclusion. … .. . Still here? All right! The defense mechanisms and structure of the conspiracy the PCs face is nigh impenetrable – but thankfully, the stalwart constables of the RHC may finally have a chance to go deep undercover – the call […]

    Zeitgeist #7: Schism

    Zeitgeist #7: Schism The 7th installment of the groundbreaking Zeitgeist AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, for a massive 90 pages – so can this module stand up to the ridiculous high quality of its predecessors?   In order to find that out, this review will need to delve deep into SPOILER-territory – potential players should definitely jump to the conclusion. … .. . Still here? All right! The defense mechanisms and structure of the conspiracy the PCs face is nigh impenetrable – but thankfully, the stalwart constables of the RHC may finally have a chance to go deep undercover – the call […]

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  • Zeitgeist #6: Revelations from the Mouth of a Madman The first installment of the second act of what has so far been a ridiculously awesome AP clocks in at 85 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 80 pages of content, so let’s take a look, shall we?   Now first things first – this being an adventure-review, the following contains SPOILERS. Potential players of the Zeitgeist AP should NOT spoil this saga and instead jump to the conclusion. … .. All right, only DMs left? Sure? Well, you were warned.   Apart from advice for adapting the module to home campaigns and eliminating the steampunk fluff, […]

    Zeitgeist #6: Revelations from the Mouth of a Madman

    Zeitgeist #6: Revelations from the Mouth of a Madman The first installment of the second act of what has so far been a ridiculously awesome AP clocks in at 85 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 80 pages of content, so let’s take a look, shall we?   Now first things first – this being an adventure-review, the following contains SPOILERS. Potential players of the Zeitgeist AP should NOT spoil this saga and instead jump to the conclusion. … .. All right, only DMs left? Sure? Well, you were warned.   Apart from advice for adapting the module to home campaigns and eliminating the steampunk fluff, […]

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  • Zeitgeist: Act One – The Investigation Begins The massive collection of the first Act of the Zeitgeist AP clocks in at 559 pages, 1 page front cover, 1 page editorial, 6 pages of ToC, 1 page back cover, 1 page SRD, leaving us with 549 pages of content.   So let’s…wait. Let me get this straight – this is the compiled version of the first 5 Zeitgeist-adventures PLUS Crypta Hereticarum, Player’s Guide and Campaign Guide; It also includes (with 2 hick-ups) cleaned up nomenclature regarding elves/eladrin high/wood elves that resulted from conversion. All of these components are simply glorious – 5 stars + seal of approval badassery in its truest form. I’ve also reviewed all of the modules, so if […]

    Zeitgeist: Act One – The Investigation Begins

    Zeitgeist: Act One – The Investigation Begins The massive collection of the first Act of the Zeitgeist AP clocks in at 559 pages, 1 page front cover, 1 page editorial, 6 pages of ToC, 1 page back cover, 1 page SRD, leaving us with 549 pages of content.   So let’s…wait. Let me get this straight – this is the compiled version of the first 5 Zeitgeist-adventures PLUS Crypta Hereticarum, Player’s Guide and Campaign Guide; It also includes (with 2 hick-ups) cleaned up nomenclature regarding elves/eladrin high/wood elves that resulted from conversion. All of these components are simply glorious – 5 stars + seal of approval badassery in its truest form. I’ve also reviewed all of the modules, so if […]

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  • Zeitgeist #5 – Cauldron-Born The latest installment of EN Publishing’s Zeitgeist-AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 90 pages of content, so let’s take a look, shall we?   It’s been too long since I took a look at one of the Zeitgeist-modules, but before I do, here the obligatory warning – this review contains SPOILERS. Potential players should jump to the conclusion. … No, really. Jump to the conclusion. … Only DMs left? Good. This adventure is the conclusion of the first act of the epic ZEITGEIST-saga, and as such, provides guidance of running it stand-alone (or the first campaign-act […]

    Zeitgeist #5 – Cauldron-Born

    Zeitgeist #5 – Cauldron-Born The latest installment of EN Publishing’s Zeitgeist-AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 90 pages of content, so let’s take a look, shall we?   It’s been too long since I took a look at one of the Zeitgeist-modules, but before I do, here the obligatory warning – this review contains SPOILERS. Potential players should jump to the conclusion. … No, really. Jump to the conclusion. … Only DMs left? Good. This adventure is the conclusion of the first act of the epic ZEITGEIST-saga, and as such, provides guidance of running it stand-alone (or the first campaign-act […]

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  • Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

    Zeitgeist #4 – Always on Time

    Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

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  • It’s steampunk-conspiracy-time again!   Zeitgeist III – Digging for Lies The third part of En Publishing’s steampunk-AP is 99 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s check this out! This being a review of an investigation-heavy adventure, this review contains SPOILERS for both this module and its two predecessors. Potential players should jump to the conclusion.   All right, still here? After the rather trademark smart and complex narrative of Zeitgeist has been expanded and the adventure sketched (which includes a new form of madness and a feat to benefit slightly from insane clarities) we’ll return to the matter […]

    Digging for Lies

    It’s steampunk-conspiracy-time again!   Zeitgeist III – Digging for Lies The third part of En Publishing’s steampunk-AP is 99 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s check this out! This being a review of an investigation-heavy adventure, this review contains SPOILERS for both this module and its two predecessors. Potential players should jump to the conclusion.   All right, still here? After the rather trademark smart and complex narrative of Zeitgeist has been expanded and the adventure sketched (which includes a new form of madness and a feat to benefit slightly from insane clarities) we’ll return to the matter […]

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  • Today, I’ll take a look at the second part of EnPublishing’s steampunk AP,     Zeitgeist II: The Dying Skyseer     The second module in EN Publishing’s steampunk AP ZEITGEIST is 95 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 90 pages of module, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here?   In the last adventure of the AP, the new constables of the RHC have not only foiled a dastardly assassination/sabotage-plot and even prevent a war – but in the process of doing […]

    The Dying Skyseer

    Today, I’ll take a look at the second part of EnPublishing’s steampunk AP,     Zeitgeist II: The Dying Skyseer     The second module in EN Publishing’s steampunk AP ZEITGEIST is 95 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 90 pages of module, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here?   In the last adventure of the AP, the new constables of the RHC have not only foiled a dastardly assassination/sabotage-plot and even prevent a war – but in the process of doing […]

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  • Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

    EZG reviews Zeitgeist I – The Island at the Axis of the World

    Hej everybody,   I figured it would be time for a change of pace and thus, today, I’ll take a look at the first issue of EN Publishing’s Steampunk AP!   Zeitgeist I – The Island at the Axis of the World   This adventure-module for the Zeitgeist-AP is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 54 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Then onwards! Because of the espionage/conspiracy-theme of the AP, a roster of NPC-handouts is provided […]

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