Zzarchov Kowolski Archive

  • Rampaging Monsters (revised edition) (NGR) The revised edition of this little generator clocks in at 12 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 1 page inside of back cover (with a nice little artwork of a slimy golem thanking us for the reading the file, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because “that Golden Girls marathon doesn’t watch itself”, […]

    Rampaging Monsters (revised edition) (NGR)

    Rampaging Monsters (revised edition) (NGR) The revised edition of this little generator clocks in at 12 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 1 page inside of back cover (with a nice little artwork of a slimy golem thanking us for the reading the file, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because “that Golden Girls marathon doesn’t watch itself”, […]

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  • Hark! A Wizard! (revised edition) (NGR) The revised edition of this supplement clocks in at 24 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 2 pages blank in the back, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think […]

    Hark! A Wizard! (revised edition) (NGR)

    Hark! A Wizard! (revised edition) (NGR) The revised edition of this supplement clocks in at 24 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 2 pages blank in the back, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think […]

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  • The Temple of Lies (NGR/OSR) This little module clocks in at 16 pages, 1 page front cover, 1 page back cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a look!   As with all dual-format modules by Zzarchov Kowolski, this adventure provides general stats for OSR-games, which are pretty basic. To give you an example: “A level 1 thief. Unarmoured with a high dexterity bonus. Attack as weapon + poison. Excellent morale. Speed of an unarmoured man.” As you can glean, this gives you an idea, sure, but it does mean that you’ll have to hack this into shape.   The second set of stats is for Zzarchov Kowolski’s own game, Neoclassical Geek Revival, […]

    The Temple of Lies (NGR/OSR)

    The Temple of Lies (NGR/OSR) This little module clocks in at 16 pages, 1 page front cover, 1 page back cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a look!   As with all dual-format modules by Zzarchov Kowolski, this adventure provides general stats for OSR-games, which are pretty basic. To give you an example: “A level 1 thief. Unarmoured with a high dexterity bonus. Attack as weapon + poison. Excellent morale. Speed of an unarmoured man.” As you can glean, this gives you an idea, sure, but it does mean that you’ll have to hack this into shape.   The second set of stats is for Zzarchov Kowolski’s own game, Neoclassical Geek Revival, […]

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  • Scourge of the Tikbalang (NGR/OSR) This module clocks in at 12 pages, 1 page front cover, 1 page editorial, leaving us with 10 pages of content, so let’s take a look!   Now, this module is made with two systems in mind – Zzarchov Kowolski’s NGR (Neoclassical Geek Revival) and OSR-gaming. Which system? Well, none. Like in the other self-published modules the author has written, we get very minimalistic OSR-stats: Class and level, if any, are noted. AC is given with the armor equivalent à la “AC: As leather and shield (high Dexterity)”, and attacks are similarly noted, though sample values are provided. The Stats also come with hit points.   NGR, a criminally underrated system in my book, gets […]

    Scourge of the Tikbalang (NGR/OSR)

    Scourge of the Tikbalang (NGR/OSR) This module clocks in at 12 pages, 1 page front cover, 1 page editorial, leaving us with 10 pages of content, so let’s take a look!   Now, this module is made with two systems in mind – Zzarchov Kowolski’s NGR (Neoclassical Geek Revival) and OSR-gaming. Which system? Well, none. Like in the other self-published modules the author has written, we get very minimalistic OSR-stats: Class and level, if any, are noted. AC is given with the armor equivalent à la “AC: As leather and shield (high Dexterity)”, and attacks are similarly noted, though sample values are provided. The Stats also come with hit points.   NGR, a criminally underrated system in my book, gets […]

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  • A Thousand Dead Babies (NGR/OSR) The second of Zzarchov Kowolski’s self-published dual-format NGR/OSR-adventures clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was requested by my patreons.   So, let’s talk about the pink elephant in the room first. The title is basically a gigantic trigger warning.  This module is NOT about killing infants or the like, quite to the contrary. However, it deals with a really sadistic, high-impact conundrum that involves, well, babies. If infanticide by bad guys and the like are not something your group can handle, then don’t even bother. It goes without saying that […]

    A Thousand Dead Babies (NGR/OSR)

    A Thousand Dead Babies (NGR/OSR) The second of Zzarchov Kowolski’s self-published dual-format NGR/OSR-adventures clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was requested by my patreons.   So, let’s talk about the pink elephant in the room first. The title is basically a gigantic trigger warning.  This module is NOT about killing infants or the like, quite to the contrary. However, it deals with a really sadistic, high-impact conundrum that involves, well, babies. If infanticide by bad guys and the like are not something your group can handle, then don’t even bother. It goes without saying that […]

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  • The Gnomes of Levnec (NGR/OSR) This adventure clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was made possible and commissioned by one of my patreons, to be undertaken at my leisure.   Now, first of all: This is a dual-format adventure, providing mechanical stats for both NGR (Neoclassical Geek Revival) and the more traditional OSR-games. Stat-wise, we get the bare minimum for OSR– hit points/Hit Dice, AC expressed as “as Plate and Shield”, for example, and morale noted in general terms. The NGR stats work a bit better as far as I’m concerned, and use more terrain […]

    The Gnomes of Levnec (NGR/OSR)

    The Gnomes of Levnec (NGR/OSR) This adventure clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was made possible and commissioned by one of my patreons, to be undertaken at my leisure.   Now, first of all: This is a dual-format adventure, providing mechanical stats for both NGR (Neoclassical Geek Revival) and the more traditional OSR-games. Stat-wise, we get the bare minimum for OSR– hit points/Hit Dice, AC expressed as “as Plate and Shield”, for example, and morale noted in general terms. The NGR stats work a bit better as far as I’m concerned, and use more terrain […]

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  • Hark! A Wizard! (NGR) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think that pretty much any GM has encountered the random wizard issue before. Unlike sorcerers and similar spontaneous casters, the […]

    Hark! A Wizard! (NGR)

    Hark! A Wizard! (NGR) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think that pretty much any GM has encountered the random wizard issue before. Unlike sorcerers and similar spontaneous casters, the […]

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  • Rampaging Monsters (NGR) This little generator clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because  “that Golden Girls marathon doesn’t watch itself”, to paraphrase the supplement. Well, the solution this booklet proposes is to generate a rampaging monster that scours the countryside!   The generator provided here indeed allows you to generate a creature, depending on your […]

    Rampaging Monsters (NGR)

    Rampaging Monsters (NGR) This little generator clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because  “that Golden Girls marathon doesn’t watch itself”, to paraphrase the supplement. Well, the solution this booklet proposes is to generate a rampaging monster that scours the countryside!   The generator provided here indeed allows you to generate a creature, depending on your […]

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  • Down in Yon Forest (NGR/OSR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats; if you have the choice, I’d suggest using the NGR-versions.   Secondly, this is a so-called buystarter. This is a term the author uses for an interesting concept: You purchase basically a completed manuscript; each day, the price of the project goes up slightly, as proceeds from the product’s sales are reinvested in artwork, layout, etc. Zzarchov Kowolski has done so […]

    Down in Yon Forest (NGR/OSR)

    Down in Yon Forest (NGR/OSR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats; if you have the choice, I’d suggest using the NGR-versions.   Secondly, this is a so-called buystarter. This is a term the author uses for an interesting concept: You purchase basically a completed manuscript; each day, the price of the project goes up slightly, as proceeds from the product’s sales are reinvested in artwork, layout, etc. Zzarchov Kowolski has done so […]

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  • Neoclassical Geek Revival (OSR/NGR) This roleplaying game clocks in at 112 pages, 1 page front cover, 2 pages of ToC/editorial, 2 pages blank, 1 page back cover, leaving us with 106 pages of content, so let’s take a look!   So, what is this? In short, we have an OSR-rule-set here, one that, however, deviates so strongly from the roots of the game-chassis that it basically becomes its own beast. As such, we begin with asserting the global rules: The book denotes some of the rules with a “B” – these would be basic rules; for more complexity, there also are “F”-rules, with “F” standing for “Fiddly” – self-explanatory so far.   Interesting: The pdf does note basic rules for […]

    Neoclassical Geek Revival (OSR/NGR)

    Neoclassical Geek Revival (OSR/NGR) This roleplaying game clocks in at 112 pages, 1 page front cover, 2 pages of ToC/editorial, 2 pages blank, 1 page back cover, leaving us with 106 pages of content, so let’s take a look!   So, what is this? In short, we have an OSR-rule-set here, one that, however, deviates so strongly from the roots of the game-chassis that it basically becomes its own beast. As such, we begin with asserting the global rules: The book denotes some of the rules with a “B” – these would be basic rules; for more complexity, there also are “F”-rules, with “F” standing for “Fiddly” – self-explanatory so far.   Interesting: The pdf does note basic rules for […]

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