Zzarchov Kowolski Archive

  • A Thousand Dead Babies (NGR/OSR) The second of Zzarchov Kowolski’s self-published dual-format NGR/OSR-adventures clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was requested by my patreons.   So, let’s talk about the pink elephant in the room first. The title is basically a gigantic trigger warning.  This module is NOT about killing infants or the like, quite to the contrary. However, it deals with a really sadistic, high-impact conundrum that involves, well, babies. If infanticide by bad guys and the like are not something your group can handle, then don’t even bother. It goes without saying that […]

    A Thousand Dead Babies (NGR/OSR)

    A Thousand Dead Babies (NGR/OSR) The second of Zzarchov Kowolski’s self-published dual-format NGR/OSR-adventures clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was requested by my patreons.   So, let’s talk about the pink elephant in the room first. The title is basically a gigantic trigger warning.  This module is NOT about killing infants or the like, quite to the contrary. However, it deals with a really sadistic, high-impact conundrum that involves, well, babies. If infanticide by bad guys and the like are not something your group can handle, then don’t even bother. It goes without saying that […]

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  • The Gnomes of Levnec (NGR/OSR) This adventure clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was made possible and commissioned by one of my patreons, to be undertaken at my leisure.   Now, first of all: This is a dual-format adventure, providing mechanical stats for both NGR (Neoclassical Geek Revival) and the more traditional OSR-games. Stat-wise, we get the bare minimum for OSR– hit points/Hit Dice, AC expressed as “as Plate and Shield”, for example, and morale noted in general terms. The NGR stats work a bit better as far as I’m concerned, and use more terrain […]

    The Gnomes of Levnec (NGR/OSR)

    The Gnomes of Levnec (NGR/OSR) This adventure clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was made possible and commissioned by one of my patreons, to be undertaken at my leisure.   Now, first of all: This is a dual-format adventure, providing mechanical stats for both NGR (Neoclassical Geek Revival) and the more traditional OSR-games. Stat-wise, we get the bare minimum for OSR– hit points/Hit Dice, AC expressed as “as Plate and Shield”, for example, and morale noted in general terms. The NGR stats work a bit better as far as I’m concerned, and use more terrain […]

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  • Hark! A Wizard! (NGR) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think that pretty much any GM has encountered the random wizard issue before. Unlike sorcerers and similar spontaneous casters, the […]

    Hark! A Wizard! (NGR)

    Hark! A Wizard! (NGR) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think that pretty much any GM has encountered the random wizard issue before. Unlike sorcerers and similar spontaneous casters, the […]

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  • Rampaging Monsters (NGR) This little generator clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because  “that Golden Girls marathon doesn’t watch itself”, to paraphrase the supplement. Well, the solution this booklet proposes is to generate a rampaging monster that scours the countryside!   The generator provided here indeed allows you to generate a creature, depending on your […]

    Rampaging Monsters (NGR)

    Rampaging Monsters (NGR) This little generator clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because  “that Golden Girls marathon doesn’t watch itself”, to paraphrase the supplement. Well, the solution this booklet proposes is to generate a rampaging monster that scours the countryside!   The generator provided here indeed allows you to generate a creature, depending on your […]

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  • Down in Yon Forest (NGR/OSR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats; if you have the choice, I’d suggest using the NGR-versions.   Secondly, this is a so-called buystarter. This is a term the author uses for an interesting concept: You purchase basically a completed manuscript; each day, the price of the project goes up slightly, as proceeds from the product’s sales are reinvested in artwork, layout, etc. Zzarchov Kowolski has done so […]

    Down in Yon Forest (NGR/OSR)

    Down in Yon Forest (NGR/OSR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats; if you have the choice, I’d suggest using the NGR-versions.   Secondly, this is a so-called buystarter. This is a term the author uses for an interesting concept: You purchase basically a completed manuscript; each day, the price of the project goes up slightly, as proceeds from the product’s sales are reinvested in artwork, layout, etc. Zzarchov Kowolski has done so […]

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  • Neoclassical Geek Revival (OSR/NGR) This roleplaying game clocks in at 112 pages, 1 page front cover, 2 pages of ToC/editorial, 2 pages blank, 1 page back cover, leaving us with 106 pages of content, so let’s take a look!   So, what is this? In short, we have an OSR-rule-set here, one that, however, deviates so strongly from the roots of the game-chassis that it basically becomes its own beast. As such, we begin with asserting the global rules: The book denotes some of the rules with a “B” – these would be basic rules; for more complexity, there also are “F”-rules, with “F” standing for “Fiddly” – self-explanatory so far.   Interesting: The pdf does note basic rules for […]

    Neoclassical Geek Revival (OSR/NGR)

    Neoclassical Geek Revival (OSR/NGR) This roleplaying game clocks in at 112 pages, 1 page front cover, 2 pages of ToC/editorial, 2 pages blank, 1 page back cover, leaving us with 106 pages of content, so let’s take a look!   So, what is this? In short, we have an OSR-rule-set here, one that, however, deviates so strongly from the roots of the game-chassis that it basically becomes its own beast. As such, we begin with asserting the global rules: The book denotes some of the rules with a “B” – these would be basic rules; for more complexity, there also are “F”-rules, with “F” standing for “Fiddly” – self-explanatory so far.   Interesting: The pdf does note basic rules for […]

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