Tabletop Gaming

  • Druid Enclave: Adventure Book The massive Druid Enclave Adventure Book clocks in at 838 pages; if you take away the introduction, the explanation of Infinium Game Studios‘ FlexTale and quadded statblocks etc., you instead arrive at around 820 pages, which renders this massive doorstopper of a tome one of the largest books I have ever covered.   This review was moved up in my reviewing queue due to me receiving a print copy in exchange for a fair and unbiased review.   Okay, so first things first: The “Druid Enclave Adventure Book” is imho not an adventure book: It’s a massive, tome-sized setting supplement that depicts a city in intricate, obsessive detail; it can be likened o arriving in e.g. […]

    Druid Enclave: Adventure Book

    Druid Enclave: Adventure Book The massive Druid Enclave Adventure Book clocks in at 838 pages; if you take away the introduction, the explanation of Infinium Game Studios‘ FlexTale and quadded statblocks etc., you instead arrive at around 820 pages, which renders this massive doorstopper of a tome one of the largest books I have ever covered.   This review was moved up in my reviewing queue due to me receiving a print copy in exchange for a fair and unbiased review.   Okay, so first things first: The “Druid Enclave Adventure Book” is imho not an adventure book: It’s a massive, tome-sized setting supplement that depicts a city in intricate, obsessive detail; it can be likened o arriving in e.g. […]

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  • Druid Enclave: Player’s Guide (almost system neutral) The massive player’s guide for the Druid Enclave supplement clocks in at a ginormous 200 pages; if you take away front/back end matter, you’re left with 193 pages; approximately 10 of these pages are devoted to explaining how to use this book; as Infinium Game Studios has a couple of unique things going on in their supplements, including quadded statblocks, etc., this is appreciated. It should be noted that the introductory section also features a couple of helpful angles: A brief “Game starts in 5 minutes” information briefing (sans SPOILERS) and some general hooks are provided. As brief summary of the setting of Aquilae’s peculiarities is also included here – thankfully, ocne more, […]

    Druid Enclave: Player’s Guide (almost system neutral)

    Druid Enclave: Player’s Guide (almost system neutral) The massive player’s guide for the Druid Enclave supplement clocks in at a ginormous 200 pages; if you take away front/back end matter, you’re left with 193 pages; approximately 10 of these pages are devoted to explaining how to use this book; as Infinium Game Studios has a couple of unique things going on in their supplements, including quadded statblocks, etc., this is appreciated. It should be noted that the introductory section also features a couple of helpful angles: A brief “Game starts in 5 minutes” information briefing (sans SPOILERS) and some general hooks are provided. As brief summary of the setting of Aquilae’s peculiarities is also included here – thankfully, ocne more, […]

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  • Druid Enclave: Atlas (system neutral) The massive atlas of the Druid Enclave supplement clocks in at 312 pages of maps, already disregarding front/back end matter.   This review was moved up in my reviewing queue due to me receiving a print copy of the hardcover in exchange for a fair and unbiased review. My review is based on this hardcover.   The book sports the handy colored bands on the side, which render navigation simple; as always, the maps have their letter-codes noted, which makes finding them rather simple. This massive atlas first features the GM maps, then the player-friendly maps; the latter have been featured in the player’s guide, while the former are in the proper adventure book.   […]

    Druid Enclave: Atlas (system neutral)

    Druid Enclave: Atlas (system neutral) The massive atlas of the Druid Enclave supplement clocks in at 312 pages of maps, already disregarding front/back end matter.   This review was moved up in my reviewing queue due to me receiving a print copy of the hardcover in exchange for a fair and unbiased review. My review is based on this hardcover.   The book sports the handy colored bands on the side, which render navigation simple; as always, the maps have their letter-codes noted, which makes finding them rather simple. This massive atlas first features the GM maps, then the player-friendly maps; the latter have been featured in the player’s guide, while the former are in the proper adventure book.   […]

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  • Starfarer’s Arsenal: Shotguns (SFRPG) This installment of the Starfarer’s Arsenal-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1.5 pages of advertisement, 1 page SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf begins with some observations I found myself applauding – namely that scatterguns are not shotguns, in either functionality or concept. Based on these observations, we begin with new weapon qualities. “Double” means that the weapon has two barrels, and may be fired with a usage of 1; however, as a full action, you can unload both barrels at once, expending 2 rounds of ammo, dealing additional damage as listed by the quality. “Imposing” weapons are load, […]

    Starfarer’s Arsenal: Shotguns (SFRPG)

    Starfarer’s Arsenal: Shotguns (SFRPG) This installment of the Starfarer’s Arsenal-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1.5 pages of advertisement, 1 page SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf begins with some observations I found myself applauding – namely that scatterguns are not shotguns, in either functionality or concept. Based on these observations, we begin with new weapon qualities. “Double” means that the weapon has two barrels, and may be fired with a usage of 1; however, as a full action, you can unload both barrels at once, expending 2 rounds of ammo, dealing additional damage as listed by the quality. “Imposing” weapons are load, […]

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  • Extinguish the Sun #2: Fulminations of the Cybernetic Punk (OSR) The second installment of the Extinguish the Sun-‘zine clocks in at 20 pages, 1 page front cover, 1 page editorial/introduction, 1 page back cover, leaving us with 17 pages, laid out in 6’’ by 9’’ (A5), so let’s take a gander!   As the introduction notes, this book is essentially a genre-port/hack that takes the LotFP-rules (Lamentations of the Flame Princess), and adjusts them to apply to the cyberpunk genre. (As an aside, if you’re like me and considered the first issue’s setting to be promising – it’s been picked up by Necrotic Gnome!) The different focus can be seen in layout, with corporate logos and warnings provided.   The […]

    Extinguish the Sun #2: Fulminations of the Cybernetic Punk (OSR)

    Extinguish the Sun #2: Fulminations of the Cybernetic Punk (OSR) The second installment of the Extinguish the Sun-‘zine clocks in at 20 pages, 1 page front cover, 1 page editorial/introduction, 1 page back cover, leaving us with 17 pages, laid out in 6’’ by 9’’ (A5), so let’s take a gander!   As the introduction notes, this book is essentially a genre-port/hack that takes the LotFP-rules (Lamentations of the Flame Princess), and adjusts them to apply to the cyberpunk genre. (As an aside, if you’re like me and considered the first issue’s setting to be promising – it’s been picked up by Necrotic Gnome!) The different focus can be seen in layout, with corporate logos and warnings provided.   The […]

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  • Extinguish the Sun #1 (OSR) The first installment of the „Extinguish the Sun“-zine clocks in at 16 pages, 1 page front cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The rules-set assumed in this supplement would be B/X, which means that it operates relatively seamlessly with Old School Essentials, my current go-to presentation on the B/X-rules.   So, this supplement assumes a kind of Mad Max-y/Tank Girl-y setting that is somewhat fantasy-post-apocalypse like; there is a subdued, slightly allegorical quality that is particularly prevalent in the environment depicted in the beginning of the ‘zine, namely the “City in Chains” – a rotting country, where the king watches from his sealed […]

    Extinguish the Sun #1 (OSR)

    Extinguish the Sun #1 (OSR) The first installment of the „Extinguish the Sun“-zine clocks in at 16 pages, 1 page front cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The rules-set assumed in this supplement would be B/X, which means that it operates relatively seamlessly with Old School Essentials, my current go-to presentation on the B/X-rules.   So, this supplement assumes a kind of Mad Max-y/Tank Girl-y setting that is somewhat fantasy-post-apocalypse like; there is a subdued, slightly allegorical quality that is particularly prevalent in the environment depicted in the beginning of the ‘zine, namely the “City in Chains” – a rotting country, where the king watches from his sealed […]

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  • Thunderscape: Heroes of Aden This supplement clocks in at 16 pages, 1 page front cover, 1 page back cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   So, what is this? Well, functionally, this is a collection of NPC allies with statblocks included. They are the named variety, so not the generic everyman’s statblocks, and the individuals make ample use of Thunderscape’s class array; if required, for example when a thaumaturge is concerned, we have the stats modified by the typically-channeled legend featured in brackets, with spirit points properly noted. Similarly, more complex rules operations are noted in brackets, which can be handy for some less […]

    Thunderscape: Heroes of Aden

    Thunderscape: Heroes of Aden This supplement clocks in at 16 pages, 1 page front cover, 1 page back cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   So, what is this? Well, functionally, this is a collection of NPC allies with statblocks included. They are the named variety, so not the generic everyman’s statblocks, and the individuals make ample use of Thunderscape’s class array; if required, for example when a thaumaturge is concerned, we have the stats modified by the typically-channeled legend featured in brackets, with spirit points properly noted. Similarly, more complex rules operations are noted in brackets, which can be handy for some less […]

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  • Legendary Planet VII: To Kill A Star The final installment of the Legendary Planet AP clocks in at 172 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction (which also contains notes on assumed power-level, etc.), 1 page ToC, 4 pages of SRD ,1  page back cover, leaving us with 161 pages of content, so let’s take a look!   As always, I was a backer of the kickstarter for Legendary Planet, but I was not involved in the creation of this book. This brings me to a big, important note: You see, the kickstarter back then barely made the funding required for this final module – and under that premise, […]

    Legendary Planet VII: To Kill A Star

    Legendary Planet VII: To Kill A Star The final installment of the Legendary Planet AP clocks in at 172 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction (which also contains notes on assumed power-level, etc.), 1 page ToC, 4 pages of SRD ,1  page back cover, leaving us with 161 pages of content, so let’s take a look!   As always, I was a backer of the kickstarter for Legendary Planet, but I was not involved in the creation of this book. This brings me to a big, important note: You see, the kickstarter back then barely made the funding required for this final module – and under that premise, […]

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  • Ætherjack’s Almanac #1 – Engines & Elementals (Troika!) The first installment of Ætherjack’s Almanac clocks in at 2 pages – these are intended to be printed and folded in the middle, essentially providing 4 pages, with one devoted to the front-cover.   The ‘zine starts with a new background – the unemployed drive elemental: You see, in some savage spheres of the humpbacked sky, elementals are imprisoned in engines, but thankfully, you hail from a more enlightened place. You were at once licensed, bonded and insured. The possessions provided include some fractions of a mortal soul, an expired Intersphere work permit, undue overpaid traffic citations – there is a playfulness here that I rather enjoyed seeing. The Advanced skills section […]

    Ætherjack’s Almanac #1 – Engines & Elementals (Troika!)

    Ætherjack’s Almanac #1 – Engines & Elementals (Troika!) The first installment of Ætherjack’s Almanac clocks in at 2 pages – these are intended to be printed and folded in the middle, essentially providing 4 pages, with one devoted to the front-cover.   The ‘zine starts with a new background – the unemployed drive elemental: You see, in some savage spheres of the humpbacked sky, elementals are imprisoned in engines, but thankfully, you hail from a more enlightened place. You were at once licensed, bonded and insured. The possessions provided include some fractions of a mortal soul, an expired Intersphere work permit, undue overpaid traffic citations – there is a playfulness here that I rather enjoyed seeing. The Advanced skills section […]

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  • Legendary Worlds: Polaris 7 This installment of the Legendary Worlds-series clocks in at 20 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Orbiting a red dwarf star, Polaris 7 is best described as an inhospitable, frozen ball of ice, and one wracked by massive polar vortices; to make things worse, making the equatorial zone the only region habitable by any stretch of the word. The atmosphere is thin and requires supplemental oxygen for most humanoids. Why would anyone be here? Well, the answer […]

    Legendary Worlds: Polaris 7

    Legendary Worlds: Polaris 7 This installment of the Legendary Worlds-series clocks in at 20 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Orbiting a red dwarf star, Polaris 7 is best described as an inhospitable, frozen ball of ice, and one wracked by massive polar vortices; to make things worse, making the equatorial zone the only region habitable by any stretch of the word. The atmosphere is thin and requires supplemental oxygen for most humanoids. Why would anyone be here? Well, the answer […]

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  • Axes & Orcs Compendium Volume II: Science-Fantasy Potpourri Backgrounds (Troika!) The second Axes & Orcs Compendium clocks in at 24 pages, 1 page front cover, 1 page artwork inside front cover, 2 pages of editorial, leaving us with 20 pages of content, so let’s take a look!   The back cover sports the stats for the plasmic cannon – a weapon that requires two hands to use, holds 3 charges, and ignores 2 armor; a damage table is provided, starting at 4 on a roll of 1, and escalating to 30 on a 7+, making it a very powerful weapon.   This book contains a whole new d66 table of backgrounds, Troika!’s combination of race and class, essentially doubling the […]

    Axes & Orcs Compendium Volume II: Science-Fantasy Potpourri Backgrounds (Troika!)

    Axes & Orcs Compendium Volume II: Science-Fantasy Potpourri Backgrounds (Troika!) The second Axes & Orcs Compendium clocks in at 24 pages, 1 page front cover, 1 page artwork inside front cover, 2 pages of editorial, leaving us with 20 pages of content, so let’s take a look!   The back cover sports the stats for the plasmic cannon – a weapon that requires two hands to use, holds 3 charges, and ignores 2 armor; a damage table is provided, starting at 4 on a roll of 1, and escalating to 30 on a 7+, making it a very powerful weapon.   This book contains a whole new d66 table of backgrounds, Troika!’s combination of race and class, essentially doubling the […]

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  • Legendary Worlds: Carsis This installment of the Legendary Worlds-series clocks in at 22 pages, 1 page front cover, 1 page inside of front cover, 2 pages of SRD, 1 page editorial, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   A little more than one and a half millennia ago, the world of Carsis was wrecked by a cataclysm, as the rogue moon now known as the Heart of Carsis crashed into the planet, shattering the world and sending the polar regions into space, forming new moons and changing the planet’s gravity; meanwhile, the moon became the new core of the planet, […]

    Legendary Worlds: Carsis

    Legendary Worlds: Carsis This installment of the Legendary Worlds-series clocks in at 22 pages, 1 page front cover, 1 page inside of front cover, 2 pages of SRD, 1 page editorial, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   A little more than one and a half millennia ago, the world of Carsis was wrecked by a cataclysm, as the rogue moon now known as the Heart of Carsis crashed into the planet, shattering the world and sending the polar regions into space, forming new moons and changing the planet’s gravity; meanwhile, the moon became the new core of the planet, […]

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  • Artifacts & Artifice Volume II This massive hardcover clocks in at 378 pages of content, already disregarding front-end matter and the like – that’s the content.   This review was moved up in my reviewing queue due to me receiving a hardcover print copy of the book in exchange for an unbiased, critical review. My review is based on the hardcopy – I do not own the pdf-iteration.   This book shares a lot of its basic assumptions with the first volume, but there are also plenty of differences. We’ll begin with recapping the components that are the same. Feel free to skip ahead below, if you’re already familiar with the general set-up of these tomes.   BASICS: The first […]

    Artifacts & Artifice Volume II

    Artifacts & Artifice Volume II This massive hardcover clocks in at 378 pages of content, already disregarding front-end matter and the like – that’s the content.   This review was moved up in my reviewing queue due to me receiving a hardcover print copy of the book in exchange for an unbiased, critical review. My review is based on the hardcopy – I do not own the pdf-iteration.   This book shares a lot of its basic assumptions with the first volume, but there are also plenty of differences. We’ll begin with recapping the components that are the same. Feel free to skip ahead below, if you’re already familiar with the general set-up of these tomes.   BASICS: The first […]

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  • Village Backdrop: Feigrvidr 2.0 (5e) The 5e-iteration of the expanded 2.0-version of the supplement depicting the village of Feigrvidr is 15 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look at the settlement!   If the name of this village does sound like quasi-Norse, there is a reason for that “feigr” refers to “near death” and has connotations with Odin’s trances; “viðr” means wood – and indeed, this village would make a perfect addition to a mountainous region: Nestled in the headlands of the forbidding Titan Peaks, Svingal Halfbeard and his renegade band of (mostly) dwarven […]

    Village Backdrop: Feigrvidr 2.0 (5e)

    Village Backdrop: Feigrvidr 2.0 (5e) The 5e-iteration of the expanded 2.0-version of the supplement depicting the village of Feigrvidr is 15 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look at the settlement!   If the name of this village does sound like quasi-Norse, there is a reason for that “feigr” refers to “near death” and has connotations with Odin’s trances; “viðr” means wood – and indeed, this village would make a perfect addition to a mountainous region: Nestled in the headlands of the forbidding Titan Peaks, Svingal Halfbeard and his renegade band of (mostly) dwarven […]

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  • Village Backdrop: Feigrvidr 2.0 (PF2) The expanded 2.0-version of the supplement depicting the village of Feigrvidr is 15 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look at the settlement!   If the name of this village does sound like quasi-Norse, there is a reason for that “feigr” refers to “near death” and has connotations with Odin’s trances; “viðr” means wood – and indeed, this village would make a perfect addition to a mountainous region: Nestled in the headlands of the forbidding Titan Peaks, Svingal Halfbeard and his renegade band of (mostly) dwarven outcasts have tracked […]

    Village Backdrop: Feigrvidr 2.0 (PF2)

    Village Backdrop: Feigrvidr 2.0 (PF2) The expanded 2.0-version of the supplement depicting the village of Feigrvidr is 15 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look at the settlement!   If the name of this village does sound like quasi-Norse, there is a reason for that “feigr” refers to “near death” and has connotations with Odin’s trances; “viðr” means wood – and indeed, this village would make a perfect addition to a mountainous region: Nestled in the headlands of the forbidding Titan Peaks, Svingal Halfbeard and his renegade band of (mostly) dwarven outcasts have tracked […]

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  • Village Backdrop: Feigrvidr 2.0 The expanded 2.0-version of the supplement depicting the village of Feigrvidr is 15 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look at the settlement!   If the name of this village does sound like quasi-Norse, there is a reason for that “feigr” refers to “near death” and has connotations with Odin’s trances; “viðr” means wood – and indeed, this village would make a perfect addition to a mountainous region: Nestled in the headlands of the forbidding Titan Peaks, Svingal Halfbeard and his renegade band of (mostly) dwarven outcasts have tracked the […]

    Village Backdrop: Feigrvidr 2.0

    Village Backdrop: Feigrvidr 2.0 The expanded 2.0-version of the supplement depicting the village of Feigrvidr is 15 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look at the settlement!   If the name of this village does sound like quasi-Norse, there is a reason for that “feigr” refers to “near death” and has connotations with Odin’s trances; “viðr” means wood – and indeed, this village would make a perfect addition to a mountainous region: Nestled in the headlands of the forbidding Titan Peaks, Svingal Halfbeard and his renegade band of (mostly) dwarven outcasts have tracked the […]

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  • Village Backdrop: Feigrvidr 2.0 (system neutral) The system neutral expanded 2.0-version of the supplement depicting the village of Feigrvidr is 15 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look at the settlement!   If the name of this village does sound like quasi-Norse, there is a reason for that “feigr” refers to “near death” and has connotations with Odin’s trances; “viðr” means wood – and indeed, this village would make a perfect addition to a mountainous region: Nestled in the headlands of the forbidding Titan Peaks, Svingal Halfbeard and his renegade band of (mostly) dwarven […]

    Village Backdrop: Feigrvidr 2.0 (system neutral)

    Village Backdrop: Feigrvidr 2.0 (system neutral) The system neutral expanded 2.0-version of the supplement depicting the village of Feigrvidr is 15 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look at the settlement!   If the name of this village does sound like quasi-Norse, there is a reason for that “feigr” refers to “near death” and has connotations with Odin’s trances; “viðr” means wood – and indeed, this village would make a perfect addition to a mountainous region: Nestled in the headlands of the forbidding Titan Peaks, Svingal Halfbeard and his renegade band of (mostly) dwarven […]

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  • Legendary Worlds: Jowchit This installment of the Legendary Worlds series clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 1/3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 2/3 pages of content, so let’s take a look!   Jowchit is a mostly subtropical planet in relative proximity to its sun, with endless rainforests sprawling, jungles and rivers, lakes, etc. – it is a green world and sports the clearest blue sky you can find anywhere but the elemental plane of air, with the largest metropolis situated atop the Hoopaka mountain range, […]

    Legendary Worlds: Jowchit

    Legendary Worlds: Jowchit This installment of the Legendary Worlds series clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 1/3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 2/3 pages of content, so let’s take a look!   Jowchit is a mostly subtropical planet in relative proximity to its sun, with endless rainforests sprawling, jungles and rivers, lakes, etc. – it is a green world and sports the clearest blue sky you can find anywhere but the elemental plane of air, with the largest metropolis situated atop the Hoopaka mountain range, […]

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  • Axes & Orcs Compendium Volume I – Non-Human & Monster Classes (OSR) This supplement clocks in at 23 pages, 1 page front cover, 1 page editorial, leaving us with 21 pages of content, laid out for 6’’ by 9’’/A5, so let’s take a look!   This supplement is intended for generic OSR, and does not subscribe to a single rules-set, which can be a bit of a detriment, considering how the power-levels of e.g. B/X and OSRIC can diverge, so that’s something to bear in mind. “Skill”-like abilities are noted as x-in-6-chances, with initiative and surprise being assumed to have ascending values; similarly, saving throw bonuses are noted with plusses, with the classes doing something relatively smart, namely referencing e.g. […]

    Axes & Orcs Compendium Volume I – Non-Human & Monster Classes (OSR)

    Axes & Orcs Compendium Volume I – Non-Human & Monster Classes (OSR) This supplement clocks in at 23 pages, 1 page front cover, 1 page editorial, leaving us with 21 pages of content, laid out for 6’’ by 9’’/A5, so let’s take a look!   This supplement is intended for generic OSR, and does not subscribe to a single rules-set, which can be a bit of a detriment, considering how the power-levels of e.g. B/X and OSRIC can diverge, so that’s something to bear in mind. “Skill”-like abilities are noted as x-in-6-chances, with initiative and surprise being assumed to have ascending values; similarly, saving throw bonuses are noted with plusses, with the classes doing something relatively smart, namely referencing e.g. […]

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  • Legendary Planet VI: Mind Tyrants of the Merciless Moons The sixth installment of the Legendary Planet AP clocks in at 100 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 89 pages of content.   As always: I was a kickstarter backer of the Legendary Planet AP, but not in any way involved in the creation of this AP.   One should also note that the book comes with something amazing that should be industry standard: The book comes with an extra-pdf, a massive art and map folio that clocks in at 43 pages […]

    Legendary Planet VI: Mind Tyrants of the Merciless Moons

    Legendary Planet VI: Mind Tyrants of the Merciless Moons The sixth installment of the Legendary Planet AP clocks in at 100 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 89 pages of content.   As always: I was a kickstarter backer of the Legendary Planet AP, but not in any way involved in the creation of this AP.   One should also note that the book comes with something amazing that should be industry standard: The book comes with an extra-pdf, a massive art and map folio that clocks in at 43 pages […]

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  • Legendary Worlds: Volretz This installment of the Legendary Worlds series of supplements for the Legendary Planet setting clocks in at 22 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   Tiny, and in close orbit to its Sun, Volretz is a glowing, scorching world, where metallic things leap from lava-like oceans of molten metal. The only solid landmasses of this foreboding furnace are situated at the poles, with transitionary areas, the so-called “Ridges” representing a surreal and dangerous […]

    Legendary Worlds: Volretz

    Legendary Worlds: Volretz This installment of the Legendary Worlds series of supplements for the Legendary Planet setting clocks in at 22 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   Tiny, and in close orbit to its Sun, Volretz is a glowing, scorching world, where metallic things leap from lava-like oceans of molten metal. The only solid landmasses of this foreboding furnace are situated at the poles, with transitionary areas, the so-called “Ridges” representing a surreal and dangerous […]

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  • The Bear Sphere This expansion for Spheres of Power clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 13 pages, so let’s take a look!   Okay, so first things first: Do you love potentially groan-inducing puns as much as I do? Then that alone will make this supplement worthwhile. The introduction does indeed set the tone wonderfully: “The Bear Sphere is an impawsible creation […] nothing could have koalafied […]grizzly old mages[…]” – you get the idea. I loved that.   But what does the bear sphere do? Well as a swift action, you can channel the spirit of the bear for 1 minute […]

    The Bear Sphere

    The Bear Sphere This expansion for Spheres of Power clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 13 pages, so let’s take a look!   Okay, so first things first: Do you love potentially groan-inducing puns as much as I do? Then that alone will make this supplement worthwhile. The introduction does indeed set the tone wonderfully: “The Bear Sphere is an impawsible creation […] nothing could have koalafied […]grizzly old mages[…]” – you get the idea. I loved that.   But what does the bear sphere do? Well as a swift action, you can channel the spirit of the bear for 1 minute […]

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  • Dark Obelisk II: The Mondarian Elective The second part of the Dark Obelisk AP clocks in at a MASSIVE 839 pages, 1 page front cover, 2 pages of colophon, 1 page editorial, 3 pages of ToC/information about the studio,3/4 of a page blank, 1 page SRD, leaving us with 830 and ¼ of a page of content.   No, I am not kidding, that is genuinely the amount of content. This review was moved up in my reviewing queue due to me receiving a physical copy, which is, quite frankly, ridiculous in size. On my homepage, you’ll see a direct comparison of this tome and Occult Adventures. This is a massive doorstopper of a tome.   The basic explanation of […]

    Dark Obelisk II: The Mondarian Elective

    Dark Obelisk II: The Mondarian Elective The second part of the Dark Obelisk AP clocks in at a MASSIVE 839 pages, 1 page front cover, 2 pages of colophon, 1 page editorial, 3 pages of ToC/information about the studio,3/4 of a page blank, 1 page SRD, leaving us with 830 and ¼ of a page of content.   No, I am not kidding, that is genuinely the amount of content. This review was moved up in my reviewing queue due to me receiving a physical copy, which is, quite frankly, ridiculous in size. On my homepage, you’ll see a direct comparison of this tome and Occult Adventures. This is a massive doorstopper of a tome.   The basic explanation of […]

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  • Dark Obelisk II: The Mondarian Elective Premium Atlas (system neutral) The massive Atlas-supplement for Dark Obelisk II: The Mondarian Elective, clocks in at 479 pages, already minus editorial, front/back cover, etc. I STRONGLY suggest getting this book if you’re planning on playing Dark Obelisk II – it is almost required.   This review was moved up in my reviewing queue due to me receiving a print copy in exchange for a fair and unbiased review.   So, as usual for the hardcovers produced by Infinium Game Studios, this is a HUGE tome, with proper notes on the spine and color-coded bands on the side that allow you to immediately jump to the proper maps for a given level/environment, making navigation […]

    Dark Obelisk II: The Mondarian Elective Premium Atlas (system neutral)

    Dark Obelisk II: The Mondarian Elective Premium Atlas (system neutral) The massive Atlas-supplement for Dark Obelisk II: The Mondarian Elective, clocks in at 479 pages, already minus editorial, front/back cover, etc. I STRONGLY suggest getting this book if you’re planning on playing Dark Obelisk II – it is almost required.   This review was moved up in my reviewing queue due to me receiving a print copy in exchange for a fair and unbiased review.   So, as usual for the hardcovers produced by Infinium Game Studios, this is a HUGE tome, with proper notes on the spine and color-coded bands on the side that allow you to immediately jump to the proper maps for a given level/environment, making navigation […]

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  • Dark Obelisk II: The Mondarian Elective Player’s Guide (system neutral) The Player’s Guide for the humongous second part of the Dark Obelisk saga clocks in at 64 pages of content if you already disregard the editorial, etc., so let’s check this out!   This review was moved up in my reviewing queue due to me receiving a print copy of the book in exchange for a fair and unbiased review.   All right, so we begin with something pretty nifty, namely the first page after the introduction stating “So, your game begins in 10 minutes” – it’s essentially the cliff notes version of the current situation. A half-elven stranger leads the PCs to the mining city of Mondaria, which, while […]

    Dark Obelisk II: The Mondarian Elective Player’s Guide (system neutral)

    Dark Obelisk II: The Mondarian Elective Player’s Guide (system neutral) The Player’s Guide for the humongous second part of the Dark Obelisk saga clocks in at 64 pages of content if you already disregard the editorial, etc., so let’s check this out!   This review was moved up in my reviewing queue due to me receiving a print copy of the book in exchange for a fair and unbiased review.   All right, so we begin with something pretty nifty, namely the first page after the introduction stating “So, your game begins in 10 minutes” – it’s essentially the cliff notes version of the current situation. A half-elven stranger leads the PCs to the mining city of Mondaria, which, while […]

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  • FlexTale Encounter Generator 1.0 (PFRPG/5e) The FlexTale Encounter Generator 1.0 clocks in at 92 pages, 1 page front cover, 2 pages colophon (including backer thanks), 1 page editorial, 1 page ToC, 1 page information about the studio, 1 page SRD, leaving us with 85 pages of content- 5 of these pages include some explanations of concepts Infinium Game Studios books use, including explanations of boxed text colors, etc. – which are, for this book, less relevant, and probably here for the sake of the book template, and to establish the notion of 4 different general power-levels, as indicated by differently-colored icons. An icon with a red box with white swords indicates the highest level version, while a white one with […]

    FlexTale Encounter Generator 1.0 (PFRPG/5e)

    FlexTale Encounter Generator 1.0 (PFRPG/5e) The FlexTale Encounter Generator 1.0 clocks in at 92 pages, 1 page front cover, 2 pages colophon (including backer thanks), 1 page editorial, 1 page ToC, 1 page information about the studio, 1 page SRD, leaving us with 85 pages of content- 5 of these pages include some explanations of concepts Infinium Game Studios books use, including explanations of boxed text colors, etc. – which are, for this book, less relevant, and probably here for the sake of the book template, and to establish the notion of 4 different general power-levels, as indicated by differently-colored icons. An icon with a red box with white swords indicates the highest level version, while a white one with […]

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  • Village Backdrop: Hopespyre 2.0 (5e) The supplement depicting the village of Hopespyre, available for the first time for 5e, is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does feature a proper general marketplace section, with price properly adjusted for 5e. One […]

    Village Backdrop: Hopespyre 2.0 (5e)

    Village Backdrop: Hopespyre 2.0 (5e) The supplement depicting the village of Hopespyre, available for the first time for 5e, is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does feature a proper general marketplace section, with price properly adjusted for 5e. One […]

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