Creighton Broadhurst Archive

  • A Day Out at the Executions (system neutral) The second of Raging Swan Press‘ eventures clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk about, there’s […]

    A Day Out at the Executions (system neutral)

    A Day Out at the Executions (system neutral) The second of Raging Swan Press‘ eventures clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk about, there’s […]

    Continue Reading...

  • A Day Out at the Executions (5e) The second of Raging Swan Press‘ eventures clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk about, there’s a […]

    A Day Out at the Executions (5e)

    A Day Out at the Executions (5e) The second of Raging Swan Press‘ eventures clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk about, there’s a […]

    Continue Reading...

  • A Day Out at the Executions The second of Raging Swan Press‘ eventures clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk about, there’s a good […]

    A Day Out at the Executions

    A Day Out at the Executions The second of Raging Swan Press‘ eventures clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk about, there’s a good […]

    Continue Reading...

  • Four Nights at the Orc’s Head (system neutral) The first of Raging Swan Press‘ “Eventures“ (not a typo) clocks in at 15 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players […]

    Four Nights at the Orc’s Head (system neutral)

    Four Nights at the Orc’s Head (system neutral) The first of Raging Swan Press‘ “Eventures“ (not a typo) clocks in at 15 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players […]

    Continue Reading...

  • Four Nights at the Orc’s Head (5e) The first of Raging Swan Press‘ “Eventures“ (not a typo) clocks in at 15 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk […]

    Four Nights at the Orc’s Head (5e)

    Four Nights at the Orc’s Head (5e) The first of Raging Swan Press‘ “Eventures“ (not a typo) clocks in at 15 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk […]

    Continue Reading...

  • Four Nights at the Orc’s Head The first of Raging Swan Press‘ “Eventures“ (not a typo) clocks in at 15 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk about, […]

    Four Nights at the Orc’s Head

    Four Nights at the Orc’s Head The first of Raging Swan Press‘ “Eventures“ (not a typo) clocks in at 15 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, what is an eventure? Well, know how much or modern gaming is about tactics and combat? Now, I LOVE that, I really do. I enjoy brutal combats that are essentially numbers-puzzles. HOWEVER, this has become a very dominant paradigm, to the point where many modules consist solely of such challenges. But roleplaying is more. If you recall some truly remarkable sessions and things your players talk about, […]

    Continue Reading...

  • Pathways #78 (PFRPG/5e) This installment of the FREE Pathways-zine clocks in at 49 pages, 1 page front cover, 1 page ToC, 1 page editorial, 15 pages of advertisements, 1 page SRD, leaving us with 30 pages of content, so let’s take a look!   Now, I usually don’t review Pathways any more, since it’s, you know, FREE, and pretty well-known, but one of my patreon supporters asked me to cover the magazine as a prioritized review, so here goes!   After Dave Paul’s well-written introduction, we kick off this issue with the Labyrinth Lord template, penned by Wren Roy. No, this does not change your creature to the OSR-rules set – instead, it is a CR +2, representing a creature […]

    Pathways #78 (PFRPG/5e) (Priority Review)

    Pathways #78 (PFRPG/5e) This installment of the FREE Pathways-zine clocks in at 49 pages, 1 page front cover, 1 page ToC, 1 page editorial, 15 pages of advertisements, 1 page SRD, leaving us with 30 pages of content, so let’s take a look!   Now, I usually don’t review Pathways any more, since it’s, you know, FREE, and pretty well-known, but one of my patreon supporters asked me to cover the magazine as a prioritized review, so here goes!   After Dave Paul’s well-written introduction, we kick off this issue with the Labyrinth Lord template, penned by Wren Roy. No, this does not change your creature to the OSR-rules set – instead, it is a CR +2, representing a creature […]

    Continue Reading...

  • Dweller Amid Bones (5e) This collector’s edition of Dweller Amid Bones clocks in at 25 pages, 1 page front cover, 1 page advertisement, 1 page Gloamhold map, 1 page editorial, 1 page SRD, 1 page ToC/adventure background, 1 page back cover, leaving us with 18 pages of pure content, so let’s take a look, shall we?   The 5e-iteration of this sidetrek module is based on the Collector’s edition of the original adventure, and as such, includes the village of Arcmoor. The Arcmoor village backdrop is included in its entirety in the module.   Arcmoor as a settlement has its origins steeped in conflict – it is the place where the hero Therald Arcmoor fell, commemorating the final battle between […]

    Dweller Amid Bones (5e)

    Dweller Amid Bones (5e) This collector’s edition of Dweller Amid Bones clocks in at 25 pages, 1 page front cover, 1 page advertisement, 1 page Gloamhold map, 1 page editorial, 1 page SRD, 1 page ToC/adventure background, 1 page back cover, leaving us with 18 pages of pure content, so let’s take a look, shall we?   The 5e-iteration of this sidetrek module is based on the Collector’s edition of the original adventure, and as such, includes the village of Arcmoor. The Arcmoor village backdrop is included in its entirety in the module.   Arcmoor as a settlement has its origins steeped in conflict – it is the place where the hero Therald Arcmoor fell, commemorating the final battle between […]

    Continue Reading...

  • Dweller Amid Bones (PF2) This collector’s edition of Dweller Amid Bones clocks in at 25 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page ToC (also featuring adventure background), 1 page back cover, leaving us with 18 pages of pure content, so let’s take a look, shall we?   Dweller Amid Bones is a short module for 5th level characters, and features the entire village of Arcmoor as a kind of village backdrop. The sequence of presentation is clever, as we begin with detailed sample hooks that allow DMs to easily kick off the module in a variety of ways, before we get the adventure kickoff background of Arcwood.   Arcmoor as a […]

    Dweller Amid Bones (PF2)

    Dweller Amid Bones (PF2) This collector’s edition of Dweller Amid Bones clocks in at 25 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page ToC (also featuring adventure background), 1 page back cover, leaving us with 18 pages of pure content, so let’s take a look, shall we?   Dweller Amid Bones is a short module for 5th level characters, and features the entire village of Arcmoor as a kind of village backdrop. The sequence of presentation is clever, as we begin with detailed sample hooks that allow DMs to easily kick off the module in a variety of ways, before we get the adventure kickoff background of Arcwood.   Arcmoor as a […]

    Continue Reading...

  • Village Backdrop: Arcmoor (5e) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The village of Arcmoor in its 5e iteration is included in its entirety in the Dwellers Amid Bones-adventure, word for word – so if you want this plus the adventure, get that version instead.   Arcmoor as a settlement has its origins steeped in conflict – it is the place where the hero Therald Arcmoor fell, commemorating the final battle between the civilized races and the orcs of the severed ear […]

    Village Backdrop: Arcmoor (5e)

    Village Backdrop: Arcmoor (5e) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The village of Arcmoor in its 5e iteration is included in its entirety in the Dwellers Amid Bones-adventure, word for word – so if you want this plus the adventure, get that version instead.   Arcmoor as a settlement has its origins steeped in conflict – it is the place where the hero Therald Arcmoor fell, commemorating the final battle between the civilized races and the orcs of the severed ear […]

    Continue Reading...

  • Village Backdrop: Arcmoor This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The village of Arcmoor has first appeared for Pathfinder in the Dweller Amid Bones Collector’s Edition.   Arcmoor as a settlement has its origins steeped in conflict – it is the place where the hero Therald Arcmoor fell, commemorating the final battle between the civilized races and the orcs of the severed ear – 300 ft. away from the feared tuskwood. With a majority population of halflings, the settlement obviously comes with […]

    Village Backdrop: Arcmoor

    Village Backdrop: Arcmoor This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The village of Arcmoor has first appeared for Pathfinder in the Dweller Amid Bones Collector’s Edition.   Arcmoor as a settlement has its origins steeped in conflict – it is the place where the hero Therald Arcmoor fell, commemorating the final battle between the civilized races and the orcs of the severed ear – 300 ft. away from the feared tuskwood. With a majority population of halflings, the settlement obviously comes with […]

    Continue Reading...

  • Shunned Valley of the Three Tombs (PF2) This PF2-conversion of the introductory module clocks in at 35 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page designer’s foreword, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, so what do we get here? The module is situated in the region around Gloamhold, the Duchy of Ashlar, and the module assumes Dulwich as a starting point, though that settlement is not necessarily required; in fact, it is depicted in a fully functional manner herein, including maps and the like. Even traveling events while on the road are accounted for, and […]

    Shunned Valley of the Three Tombs (PF2)

    Shunned Valley of the Three Tombs (PF2) This PF2-conversion of the introductory module clocks in at 35 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page designer’s foreword, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, so what do we get here? The module is situated in the region around Gloamhold, the Duchy of Ashlar, and the module assumes Dulwich as a starting point, though that settlement is not necessarily required; in fact, it is depicted in a fully functional manner herein, including maps and the like. Even traveling events while on the road are accounted for, and […]

    Continue Reading...

  • Shunned Valley of the Three Tombs (5e) This module clocks in at 38 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page designer’s foreword, 1 page SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   All right, so what do we get here? The module is situated in the region around Gloamhold, the Duchy of Ashlar, and the module assumes Dulwich as a starting point, though that settlement is not necessarily required; in fact, it is depicted in a fully functional manner herein, including maps and the like. Even traveling events while on the road are accounted for, and the write up of […]

    Shunned Valley of the Three Tombs (5e)

    Shunned Valley of the Three Tombs (5e) This module clocks in at 38 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page designer’s foreword, 1 page SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   All right, so what do we get here? The module is situated in the region around Gloamhold, the Duchy of Ashlar, and the module assumes Dulwich as a starting point, though that settlement is not necessarily required; in fact, it is depicted in a fully functional manner herein, including maps and the like. Even traveling events while on the road are accounted for, and the write up of […]

    Continue Reading...

  • Gibbous Moon (5e) The 5e-conversion of Gibbous Moon clocks in at 27 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/author bios, 1 page foreword, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   After a page providing an introduction, we receive a new and rather well-drawn one-page illustration of the approach to the module’s main adventure site. Barlow, introduced first in the PFRPG-collector’s edition revision of the module, has also been included in this 5e-conversion. What is Barlow, you ask? Well, essentially, the module comes with a full-blown Village Backdrop-style sample village for your convenience – and I mean that; Barlow is […]

    Gibbous Moon (5e)

    Gibbous Moon (5e) The 5e-conversion of Gibbous Moon clocks in at 27 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/author bios, 1 page foreword, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   After a page providing an introduction, we receive a new and rather well-drawn one-page illustration of the approach to the module’s main adventure site. Barlow, introduced first in the PFRPG-collector’s edition revision of the module, has also been included in this 5e-conversion. What is Barlow, you ask? Well, essentially, the module comes with a full-blown Village Backdrop-style sample village for your convenience – and I mean that; Barlow is […]

    Continue Reading...

  • Villages of Ashlar This massive compilation of the villages situated in the Duchy of Ashlar clocks in at 74 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 67 pages of content, so let’s take a look!   Okay, in case you were wondering: the Duchy of Ashlar is the region that features Raging Swan Press’ Gloamhold dungeon, as well as several important locations – like the phenomenal city of Languard with its intricately detailed and amazing quarters, fully detailed in the City Backdrop and the associated Languard Locations-pdfs. The slightly smaller towns Dunstone and Dulwich, both featured in their Town Backdrops, can also […]

    Villages of Ashlar

    Villages of Ashlar This massive compilation of the villages situated in the Duchy of Ashlar clocks in at 74 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 67 pages of content, so let’s take a look!   Okay, in case you were wondering: the Duchy of Ashlar is the region that features Raging Swan Press’ Gloamhold dungeon, as well as several important locations – like the phenomenal city of Languard with its intricately detailed and amazing quarters, fully detailed in the City Backdrop and the associated Languard Locations-pdfs. The slightly smaller towns Dunstone and Dulwich, both featured in their Town Backdrops, can also […]

    Continue Reading...

  • Villages of Ashlar (5e) This massive compilation of the villages situated in the Duchy of Ashlar clocks in at 71 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   Okay, in case you were wondering: the Duchy of Ashlar is the region that features Raging Swan Press’ Gloamhold dungeon, as well as several important locations – like the phenomenal city of Languard with its intricately detailed and amazing quarters, fully detailed in the City Backdrop and the associated Languard Locations-pdfs. The slightly smaller towns Dunstone and Dulwich, both featured in their Town Backdrops, can […]

    Villages of Ashlar (5e)

    Villages of Ashlar (5e) This massive compilation of the villages situated in the Duchy of Ashlar clocks in at 71 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   Okay, in case you were wondering: the Duchy of Ashlar is the region that features Raging Swan Press’ Gloamhold dungeon, as well as several important locations – like the phenomenal city of Languard with its intricately detailed and amazing quarters, fully detailed in the City Backdrop and the associated Languard Locations-pdfs. The slightly smaller towns Dunstone and Dulwich, both featured in their Town Backdrops, can […]

    Continue Reading...

  • Villages of Ashlar (system neutral) This massive compilation of the villages situated in the Duchy of Ashlar clocks in at 71 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   Okay, in case you were wondering: the Duchy of Ashlar is the region that features Raging Swan Press’ Gloamhold dungeon, as well as several important locations – like the phenomenal city of Languard with its intricately detailed and amazing quarters, fully detailed in the City Backdrop and the associated Languard Locations-pdfs. The slightly smaller towns Dunstone and Dulwich, both featured in their Town Backdrops, […]

    Villages of Ashlar (system neutral)

    Villages of Ashlar (system neutral) This massive compilation of the villages situated in the Duchy of Ashlar clocks in at 71 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   Okay, in case you were wondering: the Duchy of Ashlar is the region that features Raging Swan Press’ Gloamhold dungeon, as well as several important locations – like the phenomenal city of Languard with its intricately detailed and amazing quarters, fully detailed in the City Backdrop and the associated Languard Locations-pdfs. The slightly smaller towns Dunstone and Dulwich, both featured in their Town Backdrops, […]

    Continue Reading...

  • Village Backdrop: Lanthorn 2.0 (system neutral) This return to and expansion of an installment from Raging Swan Press’ Village Backdrop-series is 17 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 11 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave […]

    Village Backdrop: Lanthorn 2.0 (system neutral)

    Village Backdrop: Lanthorn 2.0 (system neutral) This return to and expansion of an installment from Raging Swan Press’ Village Backdrop-series is 17 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 11 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave […]

    Continue Reading...

  • Village Backdrop: Lanthorn 2.0 (5e) This return to and expansion of an installment from Raging Swan Press’ Village Backdrop-series is 17 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 11 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of […]

    Village Backdrop: Lanthorn 2.0 (5e)

    Village Backdrop: Lanthorn 2.0 (5e) This return to and expansion of an installment from Raging Swan Press’ Village Backdrop-series is 17 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 11 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of […]

    Continue Reading...

  • Village Backdrop: Lanthorn 2.0 This return to and expansion of an installment from Raging Swan Press’ Village Backdrop-series is 17 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 11 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful […]

    Village Backdrop: Lanthorn 2.0

    Village Backdrop: Lanthorn 2.0 This return to and expansion of an installment from Raging Swan Press’ Village Backdrop-series is 17 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 11 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful […]

    Continue Reading...

  • 20 Things: Black Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a black dragon’s lair – these include fetid pools of swamp water, glutinous mud, tangled curtains of roots, partially melted walls, and sinkholes and rotting trunks – this very much encapsulates the proper, grimy feel of swampy environments. 10 names for male dragons and 10 for female dragons complement the first page. I very much enjoyed this start! […]

    20 Things: Black Dragon’s Lair (system neutral)

    20 Things: Black Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a black dragon’s lair – these include fetid pools of swamp water, glutinous mud, tangled curtains of roots, partially melted walls, and sinkholes and rotting trunks – this very much encapsulates the proper, grimy feel of swampy environments. 10 names for male dragons and 10 for female dragons complement the first page. I very much enjoyed this start! […]

    Continue Reading...

  • 20 Things: Red Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a red dragon’s lair – these include billowing clouds of scalding steam, partially melted walls, and splintered and scorched bone piles. Odd: The glitch from the white dragon installment is replicated in a different entry here: Entry #5 states “As #5, but the…” – that should be “As #4…” Black rock shot through with livid, hot veins and […]

    20 Things: Red Dragon’s Lair (system neutral)

    20 Things: Red Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a red dragon’s lair – these include billowing clouds of scalding steam, partially melted walls, and splintered and scorched bone piles. Odd: The glitch from the white dragon installment is replicated in a different entry here: Entry #5 states “As #5, but the…” – that should be “As #4…” Black rock shot through with livid, hot veins and […]

    Continue Reading...

  • 20 Things: White Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a white dragon’s lair – these include fields of ice stalactites that generate strange shadows, ice bridges over vast chasms, and the like. Odd: Entry number #2 starts with “As #3 above…”, when it should reference #2 instead. Anyhow, a snow-based cave-in with razor-sharp ice-shards or a frozen clump of dragon meals may be found here as well. […]

    20 Things: White Dragon’s Lair (system neutral)

    20 Things: White Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a white dragon’s lair – these include fields of ice stalactites that generate strange shadows, ice bridges over vast chasms, and the like. Odd: Entry number #2 starts with “As #3 above…”, when it should reference #2 instead. Anyhow, a snow-based cave-in with razor-sharp ice-shards or a frozen clump of dragon meals may be found here as well. […]

    Continue Reading...

  • Campaign Backdrops: Caves & Caverns This massive compilation clocks in at 165 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1.5 pages of ToC, 1 page SRD, 1 page back cover, 1 page foreword, 1 page advice on reading statblocks, leaving us with 155.5 pages of content, so let’s take a look!   All right, so, on the half page that is left by the ToC, we get a handy list of random encounters by EL, as well as a list of statblocks by type, followed by a statblock by CR-list – this makes, obviously, navigation much smoother for the GM.   But what do we get exactly in this one? Well, for one, we have […]

    Campaign Backdrops: Caves & Caverns

    Campaign Backdrops: Caves & Caverns This massive compilation clocks in at 165 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1.5 pages of ToC, 1 page SRD, 1 page back cover, 1 page foreword, 1 page advice on reading statblocks, leaving us with 155.5 pages of content, so let’s take a look!   All right, so, on the half page that is left by the ToC, we get a handy list of random encounters by EL, as well as a list of statblocks by type, followed by a statblock by CR-list – this makes, obviously, navigation much smoother for the GM.   But what do we get exactly in this one? Well, for one, we have […]

    Continue Reading...

  • GM’s Miscellany: Monstrous Lairs I (system neutral) This compilation of the Monstrous Lair-series clocks in at 52 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page foreword, 1 page ToC and how to use the book, 1 page SRD, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   At this point, I do believe that you’re familiar with the series – each entry includes 7 d10-tables, which feature approaches to the respective locale; the second table depicts what’s currently happening as the PCs stumble into the lair; we get two dressing tables – one for major, and one for minor features, and similarly, a table for sample […]

    GM’s Miscellany: Monstrous Lairs I (system neutral)

    GM’s Miscellany: Monstrous Lairs I (system neutral) This compilation of the Monstrous Lair-series clocks in at 52 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page foreword, 1 page ToC and how to use the book, 1 page SRD, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   At this point, I do believe that you’re familiar with the series – each entry includes 7 d10-tables, which feature approaches to the respective locale; the second table depicts what’s currently happening as the PCs stumble into the lair; we get two dressing tables – one for major, and one for minor features, and similarly, a table for sample […]

    Continue Reading...

  • Monstrous Lair: Wight’s Barrow (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at wights and their barrows, with the outside of the barrow featuring confused footprints, moss-covered and weed-wreathed stones, holes speaking […]

    Monstrous Lair: Wight’s Barrow (system neutral)

    Monstrous Lair: Wight’s Barrow (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at wights and their barrows, with the outside of the barrow featuring confused footprints, moss-covered and weed-wreathed stones, holes speaking […]

    Continue Reading...

  • Monstrous Lair: Harpy’s Nest (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at the nests built by harpies, with the 10 approaches presented including stunted bushes, scattered bones and bloody pieces of […]

    Monstrous Lair: Harpy’s Nest (system neutral)

    Monstrous Lair: Harpy’s Nest (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In this installment, we take a look at the nests built by harpies, with the 10 approaches presented including stunted bushes, scattered bones and bloody pieces of […]

    Continue Reading...