Owen K.C. Stephens Archive

  • The Genius Guide to the Dracomancer This genius guide clocks in at a massive 36 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 33 (!!!) pages of content – ridiculously much, but can it stand up quality-wise to RGG’s usual standard?   After general introduction of what dracomancers are and how they work and interact with a given world, we are introduced to the class. Dracomancers receive 1/2 BAB-progression, all good saves (though the 20th level sports a glitch – fort-save should be +12, not drop-down to +6 from +11), d8 HD, 4+Int mod skills per level, spontaneous spellcasting via cha of arcane spells of up to 6th level, proficiency with simple weapons, light armor and […]

    The Genius Guide to the Dracomancer

    The Genius Guide to the Dracomancer This genius guide clocks in at a massive 36 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 33 (!!!) pages of content – ridiculously much, but can it stand up quality-wise to RGG’s usual standard?   After general introduction of what dracomancers are and how they work and interact with a given world, we are introduced to the class. Dracomancers receive 1/2 BAB-progression, all good saves (though the 20th level sports a glitch – fort-save should be +12, not drop-down to +6 from +11), d8 HD, 4+Int mod skills per level, spontaneous spellcasting via cha of arcane spells of up to 6th level, proficiency with simple weapons, light armor and […]

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  • The Genius Guide to More Ranger Talents This pdf clocks in at 11 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   A total of 7 new edges are provided – which sounds like not much. Well, they cover pages 2 -5: What I’m trying to say is – they are LONG. A total of 16 companion tricks, from trample to grab etc. – all those NASTY monster qualities, are for example part of the tricks! Or what about more hunter’s tricks like one that prevents AoOs from spells or spell-like abilities. What about upgrading movement to flying, but with the […]

    The Genius Guide to More Ranger Talents

    The Genius Guide to More Ranger Talents This pdf clocks in at 11 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   A total of 7 new edges are provided – which sounds like not much. Well, they cover pages 2 -5: What I’m trying to say is – they are LONG. A total of 16 companion tricks, from trample to grab etc. – all those NASTY monster qualities, are for example part of the tricks! Or what about more hunter’s tricks like one that prevents AoOs from spells or spell-like abilities. What about upgrading movement to flying, but with the […]

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  • The Genius Guide to the Talented Ranger The latest in Rogue Genius Games’ much beloved restructuring of base classes to become more versatile and modular, this one clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 38 (!!!) pages of content, so let’s take a look, shall we?   So basically, the framework remains the same – full BAB-progression, good ref- and fort-saves, d10, 6+Int skills per level, proficiency with light and medium armors and shields and simple and martial weapons. Okay. let me go out on a whim here – Rangers and their spell-less brethren from Kobold Press are very popular in my group – why? Because they are melee […]

    The Genius Guide to the Talented Ranger

    The Genius Guide to the Talented Ranger The latest in Rogue Genius Games’ much beloved restructuring of base classes to become more versatile and modular, this one clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 38 (!!!) pages of content, so let’s take a look, shall we?   So basically, the framework remains the same – full BAB-progression, good ref- and fort-saves, d10, 6+Int skills per level, proficiency with light and medium armors and shields and simple and martial weapons. Okay. let me go out on a whim here – Rangers and their spell-less brethren from Kobold Press are very popular in my group – why? Because they are melee […]

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  • The Genius Guide to the Shadow Warrior This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   Shadow Warriors are master of fighting with exotic weapons – beyond their proficiency in simple and martial weapons and light and medium armors and shields and in one exotic weapon of the shadow warrior’s choice. The class also receives weapon focus in said exotic death-dealing implement and at 2nd level and every level thereafter, the shadow warrior may select an additional exotic weapon to master – and weapon focus applies to these as well, allowing you to easily play a master […]

    The Genius Guide to the Shadow Warrior

    The Genius Guide to the Shadow Warrior This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   Shadow Warriors are master of fighting with exotic weapons – beyond their proficiency in simple and martial weapons and light and medium armors and shields and in one exotic weapon of the shadow warrior’s choice. The class also receives weapon focus in said exotic death-dealing implement and at 2nd level and every level thereafter, the shadow warrior may select an additional exotic weapon to master – and weapon focus applies to these as well, allowing you to easily play a master […]

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  • The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

    The Genius Guide to Feats of Spellcasting II

    The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

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  • Mythic Options: Mythic Dragonrider Class Features This supplement clocks in at 5 pages, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 2 pages of content, so let’s take a look, shall we?   I’ve been vocal about one thing. I don’t like the Dragonrider class. It’s the reason I never wrote a review for it. I don’t think a character should just get a draconic mount, even one as limited as that of the Dragonrider, for free as a class feature. In my book, that ought to be an achievement. And yes, I loathe all fiction that dabbles heavily in getting easy access to draconic mounts. I tried. I just can’t get over it. I […]

    Mythic Options: Mythic Dragonrider Class Features

    Mythic Options: Mythic Dragonrider Class Features This supplement clocks in at 5 pages, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 2 pages of content, so let’s take a look, shall we?   I’ve been vocal about one thing. I don’t like the Dragonrider class. It’s the reason I never wrote a review for it. I don’t think a character should just get a draconic mount, even one as limited as that of the Dragonrider, for free as a class feature. In my book, that ought to be an achievement. And yes, I loathe all fiction that dabbles heavily in getting easy access to draconic mounts. I tried. I just can’t get over it. I […]

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  • The Genius Guide to Horrifically Overpowered Mythic Feats This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   In case you’re new to the concept – first released on April 1st, these horrifically overpowered feats are essentially feats on steroids. Scratch that. Know the Batman villain Bane? Yeah, they’re more like his drug of choice, venom, injected in copious quantities into feats to create brutes. Owen K.C. Stephens back in the day wrote “No one should use these” – well, people don’t listen, do they? In fact, I wasn’t alone in considering them great tools for legendary foes, high level […]

    The Genius Guide to Horrifically Overpowered Mythic Feats

    The Genius Guide to Horrifically Overpowered Mythic Feats This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   In case you’re new to the concept – first released on April 1st, these horrifically overpowered feats are essentially feats on steroids. Scratch that. Know the Batman villain Bane? Yeah, they’re more like his drug of choice, venom, injected in copious quantities into feats to create brutes. Owen K.C. Stephens back in the day wrote “No one should use these” – well, people don’t listen, do they? In fact, I wasn’t alone in considering them great tools for legendary foes, high level […]

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  • Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

    EZG reviews Rise of the Drow

    Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

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  • The Genius Guide to More Barbarian Talents The expansion for the superb talented barbarian clocks in at 10 pages, 1 page front cover, 1 page credits, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   A total of 4 new edges are provided – one to make an animal whisperer (wild empathy, then non-magical charm effect -wrap your head around that!), one to further improve cleaving, one for a mule-style barbarian with more carrying capacity/better str-checks and one to grant immunity versus compulsions, but with the caveat of including a higher-HD-by-4-caveat similarly to how sneak attack versus those tentatively immune to flanking is handled.   A total of 24 talents are […]

    The Genius Guide to More Barbarian Talents

    The Genius Guide to More Barbarian Talents The expansion for the superb talented barbarian clocks in at 10 pages, 1 page front cover, 1 page credits, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   A total of 4 new edges are provided – one to make an animal whisperer (wild empathy, then non-magical charm effect -wrap your head around that!), one to further improve cleaving, one for a mule-style barbarian with more carrying capacity/better str-checks and one to grant immunity versus compulsions, but with the caveat of including a higher-HD-by-4-caveat similarly to how sneak attack versus those tentatively immune to flanking is handled.   A total of 24 talents are […]

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  • The Genius Guide to the Talented Barbarian The first of the much-applauded “Talented”-treatments under Owen K.C. Stephens’ new Rogue Genius Games clocks in at an impressive 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 35 (!!!) pages of content, so let’s take a look!   So let’s take a look at the class, shall we? talented Barbarians must be of non-lawful alignment, get d12, 4+Int skills, full BAB-progression, good fort-saves and proficiency with all simple and martial weapons and light armors. They also get a so-called edge at first level, 2nd level and then at 5th level and every 6 levels after that. Barbarians also get a so-called talent at 1st level and […]

    The Genius Guide to the Talented Barbarian

    The Genius Guide to the Talented Barbarian The first of the much-applauded “Talented”-treatments under Owen K.C. Stephens’ new Rogue Genius Games clocks in at an impressive 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 35 (!!!) pages of content, so let’s take a look!   So let’s take a look at the class, shall we? talented Barbarians must be of non-lawful alignment, get d12, 4+Int skills, full BAB-progression, good fort-saves and proficiency with all simple and martial weapons and light armors. They also get a so-called edge at first level, 2nd level and then at 5th level and every 6 levels after that. Barbarians also get a so-called talent at 1st level and […]

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  • Bullet Points: 5 Meta-combat Feats All right, you know the deal – 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look at these meta-.combat feats, shall we?   So what are these? Meta-Combat feats require a full-attack action and have individual additional restrictions and each comes with an individual cool-down that does not stack with other Meta-Combat-feats. Got that? All right, so what do they do?   -Bind and Bash (Metacombat): Bind foe’s weapon, wand etc. Make a CMB vs. CMD-check that provokes AoOs. If you succeed, you may make an off-hand attack and neither weapon can be used. Bound weapons/items may be dropped or ended via CMB vs. CMD or […]

    Bullet Points: 5 Meta-combat Feats

    Bullet Points: 5 Meta-combat Feats All right, you know the deal – 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look at these meta-.combat feats, shall we?   So what are these? Meta-Combat feats require a full-attack action and have individual additional restrictions and each comes with an individual cool-down that does not stack with other Meta-Combat-feats. Got that? All right, so what do they do?   -Bind and Bash (Metacombat): Bind foe’s weapon, wand etc. Make a CMB vs. CMD-check that provokes AoOs. If you succeed, you may make an off-hand attack and neither weapon can be used. Bound weapons/items may be dropped or ended via CMB vs. CMD or […]

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  • Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

    Obsidian Apocalypse

    Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

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  • Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

    Mythic Options: Mythic Rogue Class Features

    Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

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  • Mythic Options: The Missing Core Feats This pdf is 15 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short fluffy introduction before explaining the intent of this pdf – simply put, it expands the mythic rules by providing all the mythic versions of feats from the core book that have not been covered in Mythic Adventures. Take for example the armor proficiency feats – their mythic equivalents allow you to add1/2 their AC-bonus to CMD and allow you to expend mythic power to add “it” to touch attack AC – whether that refers to the full AC-bonus […]

    Mythic Options: The Missing Core Feats

    Mythic Options: The Missing Core Feats This pdf is 15 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short fluffy introduction before explaining the intent of this pdf – simply put, it expands the mythic rules by providing all the mythic versions of feats from the core book that have not been covered in Mythic Adventures. Take for example the armor proficiency feats – their mythic equivalents allow you to add1/2 their AC-bonus to CMD and allow you to expend mythic power to add “it” to touch attack AC – whether that refers to the full AC-bonus […]

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  • Bullet Points: 5 Magical Diseases All right, you know the drill – 3 pages, 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   Soooo. magical diseases! YEAH! I’m a sucker for diseases, poisons, hazards, traps, curses and haunts as my poor players can attest, so let’s dive in!   -Ashenblood: Contracted by magical fire, this disease damages your con-score, but for each point, you actually get fire resistance – to the point where you can temporarily gain the fire subtype! The downside is that upon death, you are incinerated and replaced by a fire elemental. But your players don’t know that…hell, they might even keep diseased agents lying around when seeking to do […]

    Bullet Points: 5 Magical Diseases

    Bullet Points: 5 Magical Diseases All right, you know the drill – 3 pages, 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   Soooo. magical diseases! YEAH! I’m a sucker for diseases, poisons, hazards, traps, curses and haunts as my poor players can attest, so let’s dive in!   -Ashenblood: Contracted by magical fire, this disease damages your con-score, but for each point, you actually get fire resistance – to the point where you can temporarily gain the fire subtype! The downside is that upon death, you are incinerated and replaced by a fire elemental. But your players don’t know that…hell, they might even keep diseased agents lying around when seeking to do […]

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  • Bullet Points: 5 Magic Abilities for Cold Iron Weapons This Bullet Point is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page containing the 5 new weapon qualities for cold iron weapons, so what are they?   -Distracting: At +2bonus, damage thus dealt counts as continuing damage for purposes of concentration for one round. Regular concentration DC when hitting foes to interrupt casting. only the largest amount of damage applies. What a mage-slayer! Two thumbs up – I like!   -Grounding: +2 bonus; first time you a foes in a round, said foe is targeted by dimension anchor, thankfully with a save. Synergy with anchoring weapons. Again, complete awesomeness and win!   -Revealing: +2 […]

    Bullet Points: 5 Magic Abilities for Cold Iron Weapons

    Bullet Points: 5 Magic Abilities for Cold Iron Weapons This Bullet Point is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page containing the 5 new weapon qualities for cold iron weapons, so what are they?   -Distracting: At +2bonus, damage thus dealt counts as continuing damage for purposes of concentration for one round. Regular concentration DC when hitting foes to interrupt casting. only the largest amount of damage applies. What a mage-slayer! Two thumbs up – I like!   -Grounding: +2 bonus; first time you a foes in a round, said foe is targeted by dimension anchor, thankfully with a save. Synergy with anchoring weapons. Again, complete awesomeness and win!   -Revealing: +2 […]

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  • Bullet Points: 3 Templates for Stone Golems This Bullet Point is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content for 3 templates, so let’s take a look, shall we?   The first template herein would be the Diamond-template, which increases CR by +2, add DR and HP. Being made of unrefined diamond, appraising and identifying the golem is difficult. Attacks by Diamond golems are rather deadly and every attack that deals less than 15 points of damage may actually result in the weapon being subjected to a sunder-attempt. OUCH – especially thanks due to the DR, which means that 30 points of damage are required to avoid this ability. Rather nasty!   […]

    Bullet Points: 3 Templates for Stone Golems

    Bullet Points: 3 Templates for Stone Golems This Bullet Point is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content for 3 templates, so let’s take a look, shall we?   The first template herein would be the Diamond-template, which increases CR by +2, add DR and HP. Being made of unrefined diamond, appraising and identifying the golem is difficult. Attacks by Diamond golems are rather deadly and every attack that deals less than 15 points of damage may actually result in the weapon being subjected to a sunder-attempt. OUCH – especially thanks due to the DR, which means that 30 points of damage are required to avoid this ability. Rather nasty!   […]

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  • Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

    Bullet Points: 9 Alchemical Bomb Discoveries

    Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

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  • Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

    Bullet Points: Mythic Fighter Class Feautures

    Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

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  • Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters All right, you know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at these weapon qualities!   First of all, let me say that I’m not happy with Paizo’s nomenclature for Mythic magic weapons – Purple Duck Games had been using the term “Legendary” for years to denote their awesome items that improve with your character’s levels. That out of the way, these qualities here refer to the Mythic Weapons, so what do they do?   -Shining: Weapon glows in intensity ranging from daylight to a candle’s flicker. Effect counts as light equal to your mythic tier. […]

    Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters

    Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters All right, you know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at these weapon qualities!   First of all, let me say that I’m not happy with Paizo’s nomenclature for Mythic magic weapons – Purple Duck Games had been using the term “Legendary” for years to denote their awesome items that improve with your character’s levels. That out of the way, these qualities here refer to the Mythic Weapons, so what do they do?   -Shining: Weapon glows in intensity ranging from daylight to a candle’s flicker. Effect counts as light equal to your mythic tier. […]

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  • Bullet Points: 6 Feats for Summon Spells (Summon Monster & Summon Nature’s Ally) All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these feats!   –Eldritch Community: When casting a spell with “communal” in the name, treat all creatures summoned with conjuration (summoning) in range (not “rage”, as the pdf spells it once) if they’d be in range of the summon spell you used to call them.   –Eldritch Legion: Roll twice for random number of creature summons and take the better result.   –Eldritch Menagerie: Allows you to choose from the summon nature’s ally-list when casting summon monster and vice […]

    6 Feats for Summon Spells (Summon Monster & Summon Nature’s Ally)

    Bullet Points: 6 Feats for Summon Spells (Summon Monster & Summon Nature’s Ally) All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these feats!   –Eldritch Community: When casting a spell with “communal” in the name, treat all creatures summoned with conjuration (summoning) in range (not “rage”, as the pdf spells it once) if they’d be in range of the summon spell you used to call them.   –Eldritch Legion: Roll twice for random number of creature summons and take the better result.   –Eldritch Menagerie: Allows you to choose from the summon nature’s ally-list when casting summon monster and vice […]

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  • Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

    Bullet Points: 6 Mythic Feats

    Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

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  • The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

    The Genius Guide to: More Cavalier Talents

    The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

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  • The Genius Guide to the Talented Cavalier This 4th reimagining of a base-class to make it more customizable/versatile would be the cavalier, with the pdf clocking in at 30 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 28 1/3 pages of content, so let’s check this out!   Now on a basic level, the talented cavalier gets a full BAB, d10, 4+Int skills per level, proficiency with simple and martial weapons and light and medium armor and shields – yep, no standard heavy armor proficiency. The class also gets good fort-saves.   Now much like the monk-class, the cavalier gets edges and talents to choose from, but unlike the monk, the cavalier has some other […]

    The Genius Guide to the Talented Cavalier

    The Genius Guide to the Talented Cavalier This 4th reimagining of a base-class to make it more customizable/versatile would be the cavalier, with the pdf clocking in at 30 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 28 1/3 pages of content, so let’s check this out!   Now on a basic level, the talented cavalier gets a full BAB, d10, 4+Int skills per level, proficiency with simple and martial weapons and light and medium armor and shields – yep, no standard heavy armor proficiency. The class also gets good fort-saves.   Now much like the monk-class, the cavalier gets edges and talents to choose from, but unlike the monk, the cavalier has some other […]

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  • The Genius Guide to More Monk Talents This pdf is 10 pages long, 2/3 of a page of front cover, 1 page editorial/SRD, leaving us with  8 1/3 pages of content, so let’s take a look!   So, here we are, new talents for the excellent reimagining of the monk class  and we kick off with 15 new talents –  though that number, especially when compared to older installments in the series, is deceptive – some of these talents are MASSIVE. Take for example elemental ki powers – these allow monks to harness an element for which the monk has an elemental fist-affinity. Now, by expending a point of ki, the monk learns to harness one ability from the list […]

    The Genius Guide to More Monk Talents

    The Genius Guide to More Monk Talents This pdf is 10 pages long, 2/3 of a page of front cover, 1 page editorial/SRD, leaving us with  8 1/3 pages of content, so let’s take a look!   So, here we are, new talents for the excellent reimagining of the monk class  and we kick off with 15 new talents –  though that number, especially when compared to older installments in the series, is deceptive – some of these talents are MASSIVE. Take for example elemental ki powers – these allow monks to harness an element for which the monk has an elemental fist-affinity. Now, by expending a point of ki, the monk learns to harness one ability from the list […]

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  • The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

    The Genius Guide to the Talented Rogue

    The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

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  • The Genius Guide to Gruesome Undead Templates This pdf is 11 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving su with 9 1/3 pages of content, so let’s check this out!   Undead are some of my favorite creatures – but let’s face it – even mhorgs become laughingstock after having their behinds handed to them by the players a couple of times – enter this pdf. And we actually don’t get basic templates just slapped on – instead we kick this pdf off with some interesting notes on templates and CR-assigning (an art rather than a craft) – furthermore, templates presented herein actually increase AC, HP and saves as well and they also come with […]

    The Genius Guide to Gruesome Undead Templates

    The Genius Guide to Gruesome Undead Templates This pdf is 11 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving su with 9 1/3 pages of content, so let’s check this out!   Undead are some of my favorite creatures – but let’s face it – even mhorgs become laughingstock after having their behinds handed to them by the players a couple of times – enter this pdf. And we actually don’t get basic templates just slapped on – instead we kick this pdf off with some interesting notes on templates and CR-assigning (an art rather than a craft) – furthermore, templates presented herein actually increase AC, HP and saves as well and they also come with […]

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