Shotguns Archive

  • Starfarer’s Arsenal: Shotguns (SFRPG) This installment of the Starfarer’s Arsenal-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1.5 pages of advertisement, 1 page SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf begins with some observations I found myself applauding – namely that scatterguns are not shotguns, in either functionality or concept. Based on these observations, we begin with new weapon qualities. “Double” means that the weapon has two barrels, and may be fired with a usage of 1; however, as a full action, you can unload both barrels at once, expending 2 rounds of ammo, dealing additional damage as listed by the quality. “Imposing” weapons are load, […]

    Starfarer’s Arsenal: Shotguns (SFRPG)

    Starfarer’s Arsenal: Shotguns (SFRPG) This installment of the Starfarer’s Arsenal-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1.5 pages of advertisement, 1 page SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf begins with some observations I found myself applauding – namely that scatterguns are not shotguns, in either functionality or concept. Based on these observations, we begin with new weapon qualities. “Double” means that the weapon has two barrels, and may be fired with a usage of 1; however, as a full action, you can unload both barrels at once, expending 2 rounds of ammo, dealing additional damage as listed by the quality. “Imposing” weapons are load, […]

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  • Mortars & Miniguns: Zane’s Guide to Shotguns (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we begin with the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

    Mortars & Miniguns: Zane’s Guide to Shotguns (5e)

    Mortars & Miniguns: Zane’s Guide to Shotguns (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we begin with the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

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